Creating games mechanics, content, and technology /: mechanics, content, and technology. (©2009)
- Record Type:
- Book
- Title:
- Creating games mechanics, content, and technology /: mechanics, content, and technology. (©2009)
- Main Title:
- Creating games mechanics, content, and technology
- Further Information:
- Note: Morgan McGuire, Odest Chadwicke Jenkins.
- Other Names:
- McGuire, Morgan, 1976-
Jenkins, Odest Chadwicke - Contents:
- Contents Preface Minigame Design Exercise; Design; Internal Playtest; Revision; Kleenex™ Playtest; Discussion; 20-Minute Variation; Exploration; ; The Process of Development and Theory of Design; What Is a Game?; Levels of Abstraction; Emergence and Progression; Development Roles; Design as Theory; Industry Structure; Exercises; Resources; ; Managing Innovation; How Hard Can It Be?; Attitude; Organization Chart; Consistency; Inspiration; Brainstorming; Scheduling; Managing Risk; Exercises; Resources; ; Critique and Proposal; Critique; Generating Ideas; Format; Examples; Exercises; Resources; ; The Design Document; Title Page; Executive Summary; Overview; Related Games; Player Composites; World; Characters; Plot Graphs; Art Direction; User Interface Storyboards; Tags and Dialogue; Technology Plan; Software Architecture; Controls; Level Design; Mechanics Analysis; Schedule and Related Elements; Budget; Change Log; Exercises; Resources; ; Game Technology; Document Tools; Asset Management Tools; Art Tools; Runtime Technology for Video Games; Licensing; Exercises; ; Strategic Thought; State; Graphs; State Machine; Decision Trees; Algorithms; Search; Complexity; Heuristics; Game Theory; Exercises; Choice and Probability; Statistics and Probability; Random Variables; Generating Random Numbers; Cards and Dice; Outcome Tree; Combining Probabilities; Expected Value; Variance; Compound Expressions; Case Study: Settlers of Catan; Exercises; Resources; ; Balance; Our Methodology; BeforeContents Preface Minigame Design Exercise; Design; Internal Playtest; Revision; Kleenex™ Playtest; Discussion; 20-Minute Variation; Exploration; ; The Process of Development and Theory of Design; What Is a Game?; Levels of Abstraction; Emergence and Progression; Development Roles; Design as Theory; Industry Structure; Exercises; Resources; ; Managing Innovation; How Hard Can It Be?; Attitude; Organization Chart; Consistency; Inspiration; Brainstorming; Scheduling; Managing Risk; Exercises; Resources; ; Critique and Proposal; Critique; Generating Ideas; Format; Examples; Exercises; Resources; ; The Design Document; Title Page; Executive Summary; Overview; Related Games; Player Composites; World; Characters; Plot Graphs; Art Direction; User Interface Storyboards; Tags and Dialogue; Technology Plan; Software Architecture; Controls; Level Design; Mechanics Analysis; Schedule and Related Elements; Budget; Change Log; Exercises; Resources; ; Game Technology; Document Tools; Asset Management Tools; Art Tools; Runtime Technology for Video Games; Licensing; Exercises; ; Strategic Thought; State; Graphs; State Machine; Decision Trees; Algorithms; Search; Complexity; Heuristics; Game Theory; Exercises; Choice and Probability; Statistics and Probability; Random Variables; Generating Random Numbers; Cards and Dice; Outcome Tree; Combining Probabilities; Expected Value; Variance; Compound Expressions; Case Study: Settlers of Catan; Exercises; Resources; ; Balance; Our Methodology; Before Balance; Fairness; Stability ; Engagement; The Role of Randomness; What Players Value; Optimizing for Real People; Exercises; Resources; ; Mechanics; Techniques for the First Move; Character Building; Action; Lock-and-Key; Geometry; Superunit; Rock-Paper-Scissors; Combat Simulation; Effect Distance; Rush Prevention; Dialogue Trees; Economy; Ensuring Entropy; Reward Cycles and Minigames; Resources; ; Creating a World; Setting; Motivations for Setting; Characters and Plot; Geography; Exercises; Resources; ; Art Direction; Visual Language; Reference Art; Concept Art; 3D Art Roles; ; 3D Modeling; Triangle Mesh; Particle System; Texture Map; Materials; Exercises; Resources; ; Real-Time Rendering; Graphics Processor (GPU); Lighting; Exercises; Resources; ; Physical Simulation ; Newtonian Mechanics; Newton’s Laws of Motion for a Particle; Solving Equations of Motion; Verlet Integration; Rigid Body Dynamics; Collision Detection, Response, and Friction; Constraints and Articulated Bodies; Articulated Kinematics and Motion Control; Particle Systems and Natural Phenomena; Resources; Exercises; ; Network Programming; An Extended Analogy; Protocols; Ethernet; Routing; Transmission Protocols; Network Address Translation (NAT); Lag; Synchronization and Topology; Matchmaking; Security; APIs; Exercises; Resources; ; User Input; Touch-Based Input; Optical Character Recognition; Mice; Inertial-Based Input and Global Positioning; Light and Positional Guns; Sound-Based Input; Camera-Based Input; Exercises; ; Artificial Intelligence; What Is AI?; How Smart Does My AI Really Need to Be?; Embodied Autonomous Agents; Decision Making: Reaction and Deliberation; Learning; Exercises; Resources; ; Social Issues; Ratings and Content; Industry Quality of Life; Real and Virtual Economies; Resources; ; Appendices; A. Minigame Worksheet; B. Overview Worksheet; C. Technology Plan Worksheet; D. Budget Worksheet; E. Schedule Worksheet; F. The Games Canon; Bibliography; Index … (more)
- Publisher Details:
- Wellesley, Mass : AK Peters, Ltd
- Publication Date:
- 2009
- Copyright Date:
- 2009
- Extent:
- 1 online resource (xxiv, 533 pages), illustrations
- Subjects:
- 794.8/1536
Computer games -- Design
Computer games -- Programming
Game theory
Multimedia systems
Computer games -- Design
Computer games -- Programming
Game theory
GAMES / Board
Electronic books - Languages:
- English
- ISBNs:
- 9781439865927
1439865922 - Related ISBNs:
- 1568813058
9781568813059 - Notes:
- Note: Includes bibliographical references (pages 519-525) and index.
Note: Print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.157799
- Ingest File:
- 01_031.xml