1. 50 fantastic ideas for block play. (2017) Authors: Horvath, Judit, 1978- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Aesthetics and design for game-based learning. (2015) Authors: Dickey, Michele D Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Educational game design fundamentals : a journey to creating intrinsically motivating learning experiences /: a journey to creating intrinsically motivating learning experiences. (2018) Authors: Kalmpourtzis, George Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Game science in hybrid learning spaces. (2020) Authors: Arnab, Sylvester, 1975- Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Game-based learning : challenges and opportunities /: challenges and opportunities. (2014) Editors: Felicia, Patrick Record Type: Book Extent: 1 online resource (280 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Games as transformative experiences for critical thinking, cultural awareness, and deep learning : strategies & resources /: strategies & resources. (2022) Authors: Seelow, David Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Gamification in education and business. (2015) Editors: Reiners, Torsten; Wood, Lincoln C Record Type: Book Extent: 1 online resource (749 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Playing games in the school library : developing game-based lessons and using gamification concepts /: developing game-based lessons and using gamification concepts. (2021) Authors: Pavey, Sarah Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Proceedings of the 9th European Conference on Games Based Learning : ECGBL 2015, Nord-Trondelag University College, Steinkjer, Norway, 8-9 October 2015 /: ECGBL 2015, Nord-Trondelag University College, Steinkjer, Norway, 8-9 October 2015. ([2015]) Editors: Munkvold, Robin; Kolås, Line Other Names: Nord-Trøndelag University College, host institution.; European Conference on Games Based Learning, 9th Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Second life as a virtual playground for language education : a practical guide for teaching and research /: a practical guide for teaching and research. (2022) Authors: Chen, Julian, 1973- Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗