1. Gamification in education and business. (2015) Editors: Reiners, Torsten; Wood, Lincoln C Record Type: Book Extent: 1 online resource (749 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Aesthetics and design for game-based learning. (2015) Authors: Dickey, Michele D Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Proceedings of the 9th European Conference on Games Based Learning : ECGBL 2015, Nord-Trondelag University College, Steinkjer, Norway, 8-9 October 2015 /: ECGBL 2015, Nord-Trondelag University College, Steinkjer, Norway, 8-9 October 2015. ([2015]) Editors: Munkvold, Robin; Kolås, Line Other Names: Nord-Trøndelag University College, host institution.; European Conference on Games Based Learning, 9th Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. The multiplayer classroom : game plans /: game plans. (2021) Authors: Sheldon, Lee Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Using cognitive and affective metrics in educational simulations and games : applications in school and workplace contexts /: applications in school and workplace contexts. (2021) Editors: O'Neil, Harold F, 1943-; Baker, Eva L; Perez, Ray S; Watson, Stephen E Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Teaching in the game-based classroom : practical strategies for grades 6-12 /: practical strategies for grades 6-12. (2021) Editors: Seelow, David D, 1954- Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Serious games in personalized learning : new models for design and performance /: new models for design and performance. (2021) Authors: Martin, Scott M; Casey, James R; Kane, Stephanie Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. The value of games : putting play back into practice for children /: putting play back into practice for children. (2020) Authors: Dotson, Kaye Bennett Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Games as transformative experiences for critical thinking, cultural awareness, and deep learning : strategies & resources /: strategies & resources. (2022) Authors: Seelow, David Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Second life as a virtual playground for language education : a practical guide for teaching and research /: a practical guide for teaching and research. (2022) Authors: Chen, Julian, 1973- Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗