Game science in hybrid learning spaces. (2020)
- Record Type:
- Book
- Title:
- Game science in hybrid learning spaces. (2020)
- Main Title:
- Game science in hybrid learning spaces
- Further Information:
- Note: Sylvester Arnab.
- Authors:
- Arnab, Sylvester, 1975-
- Contents:
- Section 1: Hybrid Learning 1. Breaking the Barriers of Space and Time 2. Hybrid Leanring Section 2: Game Science 3. Play, Games, and Motivation 4. Applied Gaming, Gamification, and Gameful Design Section 3: Transforming practice and trends to consider 5. Game Science in Hybrid Learning Spaces 6. Hybrid and Gamified Leanring Framework 7. Hybridity, Gamefulness, and Beyond
- Edition:
- 1st
- Publisher Details:
- London : Routledge
- Publication Date:
- 2020
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 371.337
Educational games
Educational technology
Computer-assisted instruction - Languages:
- English
- ISBNs:
- 9781315295039
9781315295046
9781315295022
9781315295053 - Related ISBNs:
- 9781138239753
9781138239760 - Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.510802
- Ingest File:
- 03_090.xml