41. A meta‐analysis of research on digital game‐based science learning. (27th February 2020) Authors: Tsai, Yu‐Ling; Tsai, Chin‐Chung Journal: Journal of computer assisted learning Issue: Volume 36:Number 3(2020) Page Start: 280 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
42. A meta‐analysis on the effects of technology's functions and roles on students' mathematics achievement in K‐12 classrooms. (29th September 2021) Authors: Ran, Hua; Kim, Nam Ju; Secada, Walter G. Journal: Journal of computer assisted learning Issue: Volume 38:Number 1(2022) Page Start: 258 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
43. A microanalysis of learner questions and tutor guidance in simulation‐assisted inquiry learning. (23rd December 2021) Authors: Liu, Arita L.; Hajian, Shiva; Jain, Misha; Fukuda, Mari; Obaid, Teeba; Nesbit, John C.; Winne, Philip H. Journal: Journal of computer assisted learning Issue: Volume 38:Number 3(2022) Page Start: 638 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
44. A mixed methods assessment of students' flow experiences during a mobile augmented reality science game. (1st April 2013) Authors: Bressler, D.M.; Bodzin, A.M. Journal: Journal of computer assisted learning Issue: Volume 29:Number 6(2013:Dec.) Page Start: 505 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
45. A mobile game as a support tool for children with severe difficulties in reading and spelling. (2nd June 2020) Authors: Ronimus, Miia; Eklund, Kenneth; Westerholm, Jari; Ketonen, Ritva; Lyytinen, Heikki Journal: Journal of computer assisted learning Issue: Volume 36:Number 6(2020) Page Start: 1011 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
46. A mobile game‐based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective. (9th June 2022) Authors: Yang, Jie Chi; Kuo, Wen‐Chi Journal: Journal of computer assisted learning Issue: Volume 38:Number 5(2022) Page Start: 1448 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
47. A mobile gamification learning system for improving the learning motivation and achievements. (6th November 2014) Authors: Su, C‐H.; Cheng, C‐H. Journal: Journal of computer assisted learning Issue: Volume 31:Number 3(2015:Jun.) Page Start: 268 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
48. A MOOC based on blended pedagogy. (19th March 2016) Authors: Rayyan, S.; Fredericks, C.; Colvin, K.F.; Liu, A.; Teodorescu, R.; Barrantes, A.; Pawl, A.; Seaton, D.T.; Pritchard, D.E. Other Names: Lee Mark J. W. guestEditor. Journal: Journal of computer assisted learning Issue: Volume 32:Number 3(2016:Jun.) Page Start: 190 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
49. A Multiyear Investigation of Student Computational Thinking Concepts, Practices, and Perspectives in an After-School Computing Program. (September 2020) Authors: Mouza, Chrystalla; Pan, Yi-Cheng; Yang, Hui; Pollock, Lori Journal: Journal of educational computing research Issue: Volume 58:Number 5(2020) Page Start: 1029 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
50. A New Student Modeling Technique With Convolutional Neural Networks: LearnerPrints. (July 2021) Authors: Aydoğdu, Şeyhmus Journal: Journal of educational computing research Issue: Volume 59:Number 4(2021) Page Start: 603 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗