A mixed methods assessment of students' flow experiences during a mobile augmented reality science game. (1st April 2013)
- Record Type:
- Journal Article
- Title:
- A mixed methods assessment of students' flow experiences during a mobile augmented reality science game. (1st April 2013)
- Main Title:
- A mixed methods assessment of students' flow experiences during a mobile augmented reality science game
- Authors:
- Bressler, D.M.
Bodzin, A.M. - Abstract:
- Abstract: Current studies have reported that secondary students are highly engaged while playing mobile augmented reality (AR) learning games. Some researchers have posited that players' engagement may indicate a flow experience, but no research results have confirmed this hypothesis with vision‐based AR learning games. This study investigated factors related to students' engagement – as characterized by flow theory – during a collaborative AR, forensic science mystery game using mobile devices. School Scene Investigators: The Case of the Stolen Score Sheets is a vision‐based AR game played inside the school environment with Quick Response codes. A mixed methods approach was employed with 68 urban middle school students. Data sources included pre‐ and post‐surveys, field observations and group interviews. Results showed that neither gender nor interest in science was an important predictor of variability in flow experience. Gaming attitude uniquely predicted 23% of the variance in flow experience. Student flow experience features included a flash of intensity, a sense of discovery and the desire for higher performance. The findings demonstrated a potential for mobile AR science games to increase science interest and help students learn collaboration skills. Implications for future research concerning mobile AR science games are discussed.
- Is Part Of:
- Journal of computer assisted learning. Volume 29:Number 6(2013:Dec.)
- Journal:
- Journal of computer assisted learning
- Issue:
- Volume 29:Number 6(2013:Dec.)
- Issue Display:
- Volume 29, Issue 6 (2013)
- Year:
- 2013
- Volume:
- 29
- Issue:
- 6
- Issue Sort Value:
- 2013-0029-0006-0000
- Page Start:
- 505
- Page End:
- 517
- Publication Date:
- 2013-04-01
- Subjects:
- augmented reality -- engagement -- flow -- game‐based learning -- mobile technology -- Quick Response codes
Computer-assisted instruction -- Periodicals
371.334 - Journal URLs:
- http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1365-2729 ↗
http://onlinelibrary.wiley.com/ ↗ - DOI:
- 10.1111/jcal.12008 ↗
- Languages:
- English
- ISSNs:
- 0266-4909
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4963.640000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 1755.xml