1. 3D graphics rendering cookbook : a comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan /: a comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan. (2021) Authors: Kosarevsky, Sergey; Latypov, Viktor Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Computer graphics through OpenGL : from theory to experiments /: from theory to experiments. (2014) Authors: Guha, Sumanta Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Computer graphics through OpenGL : from theory to experiments /: from theory to experiments. (2018) Authors: Guha, Sumanta; Guha, Sumanta Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Computer graphics through OpenGL : from theory to experiments /: from theory to experiments. (2018) Authors: Guha, Sumanta; Guha, Sumanta Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Computer graphics through OpenGL : from theory to experiments /: from theory to experiments. (2022) Authors: Guha, Sumanta Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. GPGPU programming for games and science. (2014) Authors: Eberly, David H Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. GPU Pro 6 : advanced rendering techniques /: advanced rendering techniques. (2015) Editors: Engel, Wolfgang F Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. GPU Pro 7 : advanced rendering techniques /: advanced rendering techniques. (2016) Editors: Engel, Wolfgang F Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. GPU programming in MATLAB. (2016) Authors: Ploskas, Nikolaos; Samaras, Nikolaos Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. GPU-based parallel implementation of swarm intelligence algorithms. (2016) Authors: Tan, Ying, 1964- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗