GPU Pro 7 : advanced rendering techniques /: advanced rendering techniques. (2016)
- Record Type:
- Book
- Title:
- GPU Pro 7 : advanced rendering techniques /: advanced rendering techniques. (2016)
- Main Title:
- GPU Pro 7 : advanced rendering techniques
- Further Information:
- Note: Edited by Wolfgang Engel.
- Editors:
- Engel, Wolfgang F
- Contents:
- GEOMETRY MANIPULATION; ; Deferred Snow Deformation in Rise of the Tomb Raider ; Anton Kai Michels and Peter Sikachev; Introduction; Terminology; Related Work; Snow Deformation: The Basic Approach; Deferred Deformation; Filling the Trail over Time; Hardware Tessellation and Performance; Future Applications; Acknowledgements; Bibliography; ; Catmull–Clark Subdivision Surfaces; Wade Brainerd; Introduction; The Call of Duty Method; Regular Patches; Irregular Patches; Filling Cracks; Going Further; Conclusion; Acknowledgments; Bibliography; ; LIGHTING ; ; Clustered Shading: Assigning Lights Using Conservative Rasterization in DirectX 12; Kevin Örtegren and Emil Persson; Introduction; Conservative Rasterization; Implementation; Shading; Results and Analysis; Conclusion; Bibliography; ; Fine Pruned Tiled Light Lists; Morten S. Mikkelsen; Overview; Introduction; Our Method; Implementation Details; Engine Integration; Results; Conclusion; Acknowledgments; Bibliography; ; Deferred Attribute Interpolation Shading; Christoph Schied and Carsten Dachsbacher; Introduction; Algorithm; Implementation; Results; Conclusion; Bibliography; ; Real-Time Volumetric Cloudscapes; Andrew Schneider; Overview; Introduction; Cloud Modeling; Cloud Lighting; Cloud Rendering; Conclusion and Future Work; Acknowledgments; Bibliography; ; RENDERING; ; Adaptive Virtual Textures; Ka Chen; Introduction; Procedural Virtual Textures Basics; Adaptive Virtual Textures; Virtual Texture Best Practices; Conclusion;GEOMETRY MANIPULATION; ; Deferred Snow Deformation in Rise of the Tomb Raider ; Anton Kai Michels and Peter Sikachev; Introduction; Terminology; Related Work; Snow Deformation: The Basic Approach; Deferred Deformation; Filling the Trail over Time; Hardware Tessellation and Performance; Future Applications; Acknowledgements; Bibliography; ; Catmull–Clark Subdivision Surfaces; Wade Brainerd; Introduction; The Call of Duty Method; Regular Patches; Irregular Patches; Filling Cracks; Going Further; Conclusion; Acknowledgments; Bibliography; ; LIGHTING ; ; Clustered Shading: Assigning Lights Using Conservative Rasterization in DirectX 12; Kevin Örtegren and Emil Persson; Introduction; Conservative Rasterization; Implementation; Shading; Results and Analysis; Conclusion; Bibliography; ; Fine Pruned Tiled Light Lists; Morten S. Mikkelsen; Overview; Introduction; Our Method; Implementation Details; Engine Integration; Results; Conclusion; Acknowledgments; Bibliography; ; Deferred Attribute Interpolation Shading; Christoph Schied and Carsten Dachsbacher; Introduction; Algorithm; Implementation; Results; Conclusion; Bibliography; ; Real-Time Volumetric Cloudscapes; Andrew Schneider; Overview; Introduction; Cloud Modeling; Cloud Lighting; Cloud Rendering; Conclusion and Future Work; Acknowledgments; Bibliography; ; RENDERING; ; Adaptive Virtual Textures; Ka Chen; Introduction; Procedural Virtual Textures Basics; Adaptive Virtual Textures; Virtual Texture Best Practices; Conclusion; Bibliography; ; Deferred Coarse Pixel Shading; Rahul P. Sathe and Tomasz Janczak; Overview; Introduction and Background; Algorithm; Performance; Conclusion; Bibliography; ; Progressive Rendering Using Multi-Frame Sampling; Daniel Limberger, Karsten Tausche, Johannes Linke, and Jürgen Döllner; Introduction; Approach; Multi-Frame Rendering Techniques; Conclusion and Future Work; Bibliography; ; MOBILE DEVICES; ; Efficient Soft Shadows Based on Static Local Cubemap; Sylwester Bala and Roberto Lopez Mendez; Overview; Introduction; Algorithm Overview; What Is a Local Cubemap?; Creating a Shadow Cubemap; Applying Shadows; Smoothness; Combining the Shadow Technique with Others; Performance and Quality; Future Work; Conclusion; Bibliography; ; Physically Based Deferred Shading on Mobile; Ashley Vaughan Smith and Mathieu Einig; Introduction; Physically Based Shading; An Efficient Physically Based Deferred Renderer; Experiments; Conclusion and Future Work; Bibliography; ; 3D ENGINE DESIGN; ; Interactive Cinematic Particles; Homam Bahnassi and Wessam Bahnassi; Introduction; Background; Challenges and Previous Work; Interactive Cinematic Particles (ICP) System Outline; Data Authoring Workflow; Offline Build Process; Runtime Execution; Additional Notes; Conclusion; Acknowledgment; Bibliography; ; Real-Time BC6H Compression on GPU; Krzysztof Narkowicz; Introduction; BC6H Details; Compression Algorithm; Results; Possible Extensions; Conclusion; Acknowledgments; Bibliography; ; A 3D Visualization Tool Used for Test Automation in the Forza Series; Gustavo Bastos Nunes; Introduction; Collision Mesh Issues; Detecting the Issues; Visualization; Navigation; Workflow; Conclusion; Acknowledgments; Bibliography; ; Semi-Static Load Balancing for Low Latency Ray Tracing on Heterogeneous Multiple GPUs; Takahiro Harada; Introduction; Load Balancing Methods; Semi-Static Load Balancing; Results and Discussion; Acknowledgment; Bibliography; ; COMPUTE ; ; Octree Mapping from a Depth Camera; Dave Kotfis and Patrick Cozzi ; Overview; Previous Work and Limitations; Octree Scene Representation; Rendering Techniques; Results; Conclusion and Future Work; Acknowledgment; Bibliography; ; Interactive Sparse Eulerian Fluid; Alex Dunn; Overview; Introduction; GPU Eulerian Fluid Simulation; Simulation Stages; Problems; Latency Resistant Sparse Fluid Simulation; Performance; Sparse Volume Rendering; Results; Conclusion; Bibliography … (more)
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2016
- Extent:
- 1 online resource, illustrations (colour)
- Subjects:
- 006.66
Computer graphics
Rendering (Computer graphics)
Real-time data processing
Digital video
Graphics processing units -- Programming - Languages:
- English
- ISBNs:
- 9781498742542
- Related ISBNs:
- 9781498742535
- Notes:
- Note: Includes bibliographical references and index.
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- British Library HMNTS - ELD.DS.137977
- Ingest File:
- 02_152.xml