1. 2D graphics programming for games. (2013) Other Names: Jr, Pile, John Record Type: Book Extent: 1 online resource (xv, 221 pages :), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D art essentials : the fundamentals of 3D modeling, texturing, and animation /: the fundamentals of 3D modeling, texturing, and animation. (2012) Other Names: Chopine, Ami Record Type: Book Extent: 1 online resource (288 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. 3D automotive modeling : an insider's guide to 3D car modeling and design for games and film /: an insider's guide to 3D car modeling and design for games and film. (2012) Other Names: Gahan, Andrew Record Type: Book Extent: 1 online resource (449 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. 3D game design with Unreal Engine 4 and Blender. (2016) Authors: Plowman, Justin Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. 3D game engine architecture : engineering real-time applications with Wild Magic /: engineering real-time applications with Wild Magic. (2004) Other Names: Eberly, David H Record Type: Book Extent: 1 online resource (752 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. 3D game engine design : a practical approach to real-time computer graphics /: a practical approach to real-time computer graphics. (2015) Authors: Eberly, David H Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2008) Other Names: Ahearn, Luke Record Type: Book Extent: 1 online resource (400 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. 3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2014) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗