1. 2D game development with Unity. (2020) Authors: Lanzinger, Franz Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 2D graphics programming for games. (2013) Other Names: Jr, Pile, John Record Type: Book Extent: 1 online resource (xv, 221 pages :), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. 3D game development with Unity. (2022) Authors: Lanzinger, Franz Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. 3D game engine architecture : engineering real-time applications with Wild Magic /: engineering real-time applications with Wild Magic. (2004) Other Names: Eberly, David H Record Type: Book Extent: 1 online resource (752 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. 3D game engine design : a practical approach to real-time computer graphics /: a practical approach to real-time computer graphics. (2015) Authors: Eberly, David H Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. 3D game environments : create professional 3D game worlds /: create professional 3D game worlds. (2017) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. 3D game textures : create professional game art using Photoshop /: create professional game art using Photoshop. (2016) Authors: Ahearn, Luke Record Type: Book Extent: 1 online resource, illustrations (colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. 3ds Max basics for modeling video game assets. (2019) Authors: Culbertson, William Record Type: Book Extent: 1 online resource, illustrations (black and white, and colour) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. AI for games. (2021) Authors: Millington, Ian Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗