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- Computer animation and virtual worlds [remove]662
- Volume 24:Number 1(2013:Jan./Feb.)7
- Volume 24:Number 2(2013:Mar./Apr.)7
- Volume 24:Number 3/4(2013)32
- Volume 24:Number 5(2013:Sep./Oct.)7
- Volume 24:Number 6(2013:Nov./Dec.)6
- Volume 25:Number 1(2014:Jan./Feb.)9
- Volume 25:Number 2(2014:Mar./Apr.)9
- Volume 25:Number 3/4(2014)32
- Volume 25:Number 5/6(2014)7
- Volume 26:Number 1(2015:Jan./Feb.)9
- 006.6 662
- Computer animation -- Periodicals 662
- Visualization -- Periodicals 662
- 3D environments -- input devices -- Leap Motion -- mid‐air interaction -- Myo Armband -- navigation -- user studies 2
- 4D animation -- four‐dimensional geometry -- general‐purpose animation system 2
- action recognition -- convolutional neural networks -- 3D data representation 2
- advection -- angular kinetic energy -- numerical dissipation -- turbulence synthesis -- vorticity 2
- animation -- avatar -- gaint -- perception -- virtual reality 2
- architectural optimization -- crowd flow -- crowd simulation 2
- assistive grasp -- human–computer interaction (HCI) -- proxy hand -- virtual grasping -- virtual reality (VR) 2