1. Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic's Substance Painter /: Learn Physically Based Rendering with Allegorithmic's Substance Painter. (2020) Authors: Kumar, Abhishek Record Type: Book Extent: 1 online resource (263 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Game Programming with Unity and C# : A Complete Beginner's Guide /: A Complete Beginner's Guide. (2020) Authors: Hardman, Casey Record Type: Book Extent: 1 online resource (577 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Maschinen der Kommunikation : Interdisziplinäre Perspektiven auf Technik und Gesellschaft im digitalen Zeitalter /: Interdisziplinäre Perspektiven auf Technik und Gesellschaft im digitalen Zeitalter. (2020) Editors: Klimczak, Peter; Petersen, Christer; Schilling, Samuel Record Type: Book Extent: 1 online resource (245 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Moving from Unity to Godot : An In-Depth Handbook to Godot for Unity Users /: An In-Depth Handbook to Godot for Unity Users. (2020) Authors: Thorn, Alan Record Type: Book Extent: 1 online resource (273 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Quick Guide Game Hacking, Blockchain und Monetarisierung : Wie Sie mit Künstlicher Intelligenz Wertschöpfung generieren /: Wie Sie mit Künstlicher Intelligenz Wertschöpfung generieren. (2020) Authors: Anderie, Lutz Record Type: Book Extent: 1 online resource (116 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Visual Computing for Cultural Heritage. (2020) Editors: Liarokapis, Fotis; Voulodimos, Athanasios; Doulamis, Nikolaos; Doulamis, Anastasios Record Type: Book Extent: 1 online resource (444 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗