Visual Computing for Cultural Heritage. (2020)
- Record Type:
- Book
- Title:
- Visual Computing for Cultural Heritage. (2020)
- Main Title:
- Visual Computing for Cultural Heritage
- Further Information:
- Note: Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis.
- Editors:
- Liarokapis, Fotis
Voulodimos, Athanasios
Doulamis, Nikolaos
Doulamis, Anastasios - Contents:
- Part I: Computer Graphics.- Computer Graphics for Archaeology.- Studying Illumination and Cultural Heritage.- High Dynamic Range in Cultural Heritage Applications.- Procedural Modeling for Cultural Heritage.- Part II: Computer Vision and Photogrammetry.- Providing Access to Old Greek Documents Using Keyword Spotting Techniques.- Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance Analysis.- Classification and Detection of Symbols in Ancient Papyri.- Image-based Underwater 3D Reconstruction for Cultural Heritage: from Image Collection to 3D Critical Steps and Considerations.- Part III: Extended Reality.- Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and Monuments.- Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-Design Local Cultural Heritage Experiences.- Tackling Problems of Marker-based Augmented Reality Under Water.- A True AR Authoring Tool for Interactive Virtual Museums.- Part IV: Serious Games.- Transforming Heritage Crafts to Engaging Digital Experiences.- Everyone is Not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences.- Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences.- Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification.- Part V: Storytelling.- Exploring the Potential of Visually-rich Animated Digital Storytelling for CulturalPart I: Computer Graphics.- Computer Graphics for Archaeology.- Studying Illumination and Cultural Heritage.- High Dynamic Range in Cultural Heritage Applications.- Procedural Modeling for Cultural Heritage.- Part II: Computer Vision and Photogrammetry.- Providing Access to Old Greek Documents Using Keyword Spotting Techniques.- Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance Analysis.- Classification and Detection of Symbols in Ancient Papyri.- Image-based Underwater 3D Reconstruction for Cultural Heritage: from Image Collection to 3D Critical Steps and Considerations.- Part III: Extended Reality.- Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and Monuments.- Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-Design Local Cultural Heritage Experiences.- Tackling Problems of Marker-based Augmented Reality Under Water.- A True AR Authoring Tool for Interactive Virtual Museums.- Part IV: Serious Games.- Transforming Heritage Crafts to Engaging Digital Experiences.- Everyone is Not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences.- Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences.- Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification.- Part V: Storytelling.- Exploring the Potential of Visually-rich Animated Digital Storytelling for Cultural Heritage. The Mobile Experience of the Athens University History Museum.- Digital Storytelling.- Storytelling in Virtual Museums: Engaging a Multitude of Voices.- Part VI: Preservation and Reconstruction.- Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications.- Relict – Interpolated – Extrapolated – Speculative: An Approach to Degrees of Accuracy in Virtual Heritage Reconstruction.- Preserving and Presenting Cultural Heritage using Off-the-Shelf Software. … (more)
- Publisher Details:
- Cham : Springer
- Publication Date:
- 2020
- Copyright Date:
- 2020
- Extent:
- 1 online resource (444 pages)
- Subjects:
- Computer science
Computer graphics
User interfaces (Computer systems)
Cultural heritage
Computers -- User Interfaces
Social Science -- Anthropology -- Cultural
Computers -- Programming -- Games
User interface design & usability
Cultural studies
Games development & programming
Computers -- Computer Graphics
Graphics programming
Computer games--Programming - Languages:
- English
- ISBNs:
- 9783030371913
- Related ISBNs:
- 9783030371906
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.506715
- Ingest File:
- 03_081.xml