1. 2D to VR with Unity5 and Google Cardboard. ([2017]) Authors: Dillon, Roberto Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A guide to designing curricular games : how to "game" the system /: how to "game" the system. ([2017]) Authors: Kellinger, Janna Jackson Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Alternate reality games and the cusp of digital gameplay. (2017) Editors: Garcia, Antero; Niemeyer, Greg Record Type: Book Extent: 1 online resource (352 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Every game is an island : endings and extremities in video games /: endings and extremities in video games. (2017) Authors: Fassone, Riccardo Record Type: Book Extent: 1 online resource (208 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Fans and videogames : histories, fandom, archives /: histories, fandom, archives. (2017) Editors: Swalwell, Melanie, 1972-; Stuckey, Helen; Ndalianis, Angela, 1960- Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Game development with Construct 2 : from design to realization /: from design to realization. (2017) Authors: Stemkoski, Lee; Leider, Evan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Game dynamics : best practices in procedural and dynamic game content generation /: best practices in procedural and dynamic game content generation. (2017) Editors: Korn, Oliver; Lee, Newton Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Games user research : a case study approach /: a case study approach. (2017) Editors: Garcia-Ruiz, Miguel A, 1970- Record Type: Book Extent: 1 online resource (294 pages), (76 illustrations) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design and programming /: an all-in-one guide to implementing game mechanics, art, design and programming. ([2017]) Authors: De Byl, Penny Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Interactive stories and video game art : a storytelling framework for game design /: a storytelling framework for game design. ([2017]) Authors: Solarski, Chris Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗