1. 10 Years of Evaluation Research Into Gaming Simulation for German Entrepreneurship and a New Study on Its Long-Term Effects. (April 2016) Authors: Kriz, Willy C.; Auchter, Eberhard Other Names: Wolfe Joseph guest-editor.; Kriz Willy guest-editor. Journal: Simulation & gaming Issue: Volume 47:Number 2(2016:Apr.) Page Start: 179 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A Proof-of-Concept Study of Game-Based Learning in Higher Education. (August 2016) Authors: Crocco, Francesco; Offenholley, Kathleen; Hernandez, Carlos Journal: Simulation & gaming Issue: Volume 47:Number 4(2016:Aug.) Page Start: 403 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Acceptability of RPG Simulators for Foreign Language Training in Japanese Higher Education. (February 2016) Authors: Franciosi, Stephan J. Journal: Simulation & gaming Issue: Volume 47:Number 1(2016:Feb.) Page Start: 31 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. An Educational Video Game for Nutrition of Young People: Theory and Design. (August 2016) Authors: Ledoux, Tracey; Griffith, Melissa; Thompson, Debbe; Nguyen, Nga; Watson, Kathy; Baranowski, Janice; Buday, Richard; Abdelsamad, Dina; Baranowski, Tom Journal: Simulation & gaming Issue: Volume 47:Number 4(2016:Aug.) Page Start: 490 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Assuring Business School Learning With Games. (April 2016) Authors: Wolfe, Joseph Other Names: Wolfe Joseph guest-editor.; Kriz Willy guest-editor. Journal: Simulation & gaming Issue: Volume 47:Number 2(2016:Apr.) Page Start: 206 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. BLOCKYLAND: A Cellular Automata-Based Game to Enhance Logical Thinking. (August 2016) Authors: Dhatsuwan, Apinya; Precharattana, Monamorn Journal: Simulation & gaming Issue: Volume 47:Number 4(2016:Aug.) Page Start: 445 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Building Better Digital Badges: Pairing Completion Logic With Psychological Factors. (February 2016) Authors: McDaniel, Rudy; Fanfarelli, Joseph Journal: Simulation & gaming Issue: Volume 47:Number 1(2016:Feb.) Page Start: 73 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Building Simulation Game-Based Teaching Program for Secondary School Students. (June 2016) Authors: Wardaszko, Marcin Other Names: Wolfe Joseph guest-editor.; Kriz Willy guest-editor. Journal: Simulation & gaming Issue: Volume 47:Number 3(2016:Jun.) Page Start: 287 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Case Example: WORK-A-ROUND, a Simulation Game for Mobile Work and Workplace Design. (October 2016) Authors: Eckert, Jan; Luppino, Nicoló Other Names: Harviainen J. Tuomas guest-editor.; Vaajakallio Kirsikka guest-editor.; Sproedt Henrik guest-editor. Journal: Simulation & gaming Issue: Volume 47:Number 5(2016:Oct.) Page Start: 651 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Commercial-Off-the-Shelf-Technology in UK Military Training. (February 2016) Authors: Curry, John; Price, Tim; Sabin, Phil Journal: Simulation & gaming Issue: Volume 47:Number 1(2016:Feb.) Page Start: 7 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗