Acceptability of RPG Simulators for Foreign Language Training in Japanese Higher Education. (February 2016)
- Record Type:
- Journal Article
- Title:
- Acceptability of RPG Simulators for Foreign Language Training in Japanese Higher Education. (February 2016)
- Main Title:
- Acceptability of RPG Simulators for Foreign Language Training in Japanese Higher Education
- Authors:
- Franciosi, Stephan J.
- Abstract:
- Background Role-playing game (RPG)/simulators for language and cultural training present an innovative foreign language (FL) instructional approach used in military and governmental contexts in the United States. Currently, developers of such RPGs may be seeking to expand into civilian applications for FL instruction, but the acceptance in potentially worthwhile markets such as Japanese higher education is uncertain. Purpose The purpose of this acceptability study was to better understand the possible interest in Japan by exploring the perceptions of RPG/simulators among FL faculty in Japanese higher education. Method The present study was grounded in Everett Rogers' theory of the Diffusion of Innovation and applied mixed methods to examine the perceived attributes of relative advantage, compatibility, and complexity that FL faculty hold with regard to the new technology. Results The results indicate that many FL faculty members perceive a beneficial impact on learner motivation, but are also unconvinced that such systems produce real outcomes. Educators also believe that RPG simulators would require an excessive amount of time to implement unless they are used as supplemental material. Finally, FL faculty members with a research interest in Computer-Assisted Language Learning (CALL) are more likely to have positive perspectives of RPG/simulators' relative advantage and compatibility than instructors with other research interests.
- Is Part Of:
- Simulation & gaming. Volume 47:Number 1(2016:Feb.)
- Journal:
- Simulation & gaming
- Issue:
- Volume 47:Number 1(2016:Feb.)
- Issue Display:
- Volume 47, Issue 1 (2016)
- Year:
- 2016
- Volume:
- 47
- Issue:
- 1
- Issue Sort Value:
- 2016-0047-0001-0000
- Page Start:
- 31
- Page End:
- 50
- Publication Date:
- 2016-02
- Subjects:
- acceptability research -- advantage -- CALL -- compatibility -- Computer-Assisted Language Learning -- complexity -- diffusion of innovation -- foreign language learning -- foreign language training -- higher education -- Japan -- Japanese higher education -- role-playing games -- simulator
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878115608621 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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- 6584.xml