1. 3D graphics for game programming. (©2011) Other Names: Han, JungHyun Record Type: Book Extent: 1 online resource (318 pages), illustrations (chiefly color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D math primer for graphics and game development. (©2011) Other Names: Dunn, Fletcher; Parberry, Ian Record Type: Book Extent: 1 online resource (xxi, 824 pages), color illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Adobe Flash 11 Stage3D (Molehill) game programming : beginner's guide : a step-by-step guide for creating stunning 3D games in Flash 11 Stage3D (Molehill) using AS3 and AGAL /: beginner's guide : a step-by-step guide for creating stunning 3D games in Flash 11 Stage3D (Molehill) using AS3 and AGAL. (2011) Other Names: Kaitila, Christer Record Type: Book Extent: 1 online resource (x, 388 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Basics of game design. (©2011) Other Names: Moore, Michael E Record Type: Book Extent: 1 online resource (xv, 375 pages), color illustrations, color maps View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Beginning Flash game programming for dummies. ([2011?]) Authors: Harris, Andrew, 1964- Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering. (3rd November 2011) Authors: Seifi, Hasti; DiPaola, Steve; Arya, Ali Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2011(2011) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Flash game development by example : build 9 classic Flash games and learn game development along the way /: build 9 classic Flash games and learn game development along the way. (2011) Other Names: Feronato, Emanuele Record Type: Book Extent: 1 online resource (328 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Game development tools. (2011) Editors: Ansari, Marwan Record Type: Book Extent: 1 online resource (xv, 327 pages, [16] pages of plates), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Game engine gems 2. (©2011) Other Names: Lengyel, Eric Record Type: Book Extent: 1 online resource (xvi, 516 pages), illustrations (some color) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. HTML5 games development by example : beginner's guide : create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques /: beginner's guide : create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques. (©2011) Other Names: Makzan Record Type: Book Extent: 1 online resource (ix, 331 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗