1. 3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /: beginner's guide : a practical guide to creating real-time responsive online 3D games in Siliverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine. (2009) Other Names: Hillar, Gastón C (Gastón Carlos) Record Type: Book Extent: 1 online resource (452 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. (8th April 2009) Authors: Hu, Yongli; Zhou, Mingquan; Wu, Zhongke Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. A Facial Expression Parameterization by Elastic Surface Model. (20th July 2009) Authors: Yano, Ken; Harada, Koichi Other Names: Zhou Mingquan Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A New 3D Model Retrieval Method with Building Blocks. (30th March 2009) Authors: Zhou, Mingquan; Huo, Qingsong; Geng, Guohua; Liu, Xiaojing Other Names: Zhou Suiping Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. An Application of a Game Development Framework inHigher Education. (12th April 2009) Authors: Wang, Alf Inge; Wu, Bian Other Names: Bidarra Rafael Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Artificial intelligence for games. (©2009) Other Names: Millington, Ian; Funge, John David, 1968- Record Type: Book Extent: 1 online resource (xxiii, 870 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators. (30th December 2009) Authors: Frade, Miguel; Fernandez de Vega, F.; Cotta, Carlos Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Creating games mechanics, content, and technology /: mechanics, content, and technology. (©2009) Other Names: McGuire, Morgan, 1976-; Jenkins, Odest Chadwicke Record Type: Book Extent: 1 online resource (xxiv, 533 pages), illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Cyber Games and Interactive Entertainment. (24th November 2009) Authors: Zhou, Suiping; Wu, Zhongke; Zhou, Ming-Quan Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Cyber Games and Interactive Entertainment. (24th November 2009) Authors: Zhou, Suiping; Wu, Zhongke; Zhou, Ming-Quan Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗