1. Loot boxes and the convergence of video games and gambling. (September 2019) Authors: Zendle, David; Bowden-Jones, Henrietta Journal: Lancet Issue: Volume 6:Number 9(2019) Page Start: 724 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. (January 2020) Authors: Zendle, David; Cairns, Paul; Barnett, Herbie; McCall, Cade Journal: Computers in human behavior Issue: Volume 102(2020) Page Start: 181 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). Issue 137 (May 2020) Authors: Denisova, Alena; Cairns, Paul; Guckelsberger, Christian; Zendle, David Journal: International journal of human-computer studies Issue: Issue 137(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. "Clinically significant distress" in internet gaming disorder: An individual participant meta-analysis. (April 2022) Authors: Ballou, Nick; Zendle, David Journal: Computers in human behavior Issue: Volume 129(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Defining the esports bettor: evidence from an online panel survey of emerging adults. Issue 3 (1st September 2020) Authors: Wardle, Heather; Petrovskaya, Elena; Zendle, David Journal: International gambling studies Issue: Volume 20:Issue 3(2020) Page Start: 487 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Response to Xiao et al.: If everything is a loot box, nothing is. (5th July 2022) Authors: Zendle, David; Cairns, Paul; Meyer, Rachel; Waters, Stuart; Ballou, Nick Journal: Addiction Issue: Volume 117:Number 9(2022) Page Start: 2555 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. The prevalence of loot boxes in mobile and desktop games. (6th February 2020) Authors: Zendle, David; Meyer, Rachel; Cairns, Paul; Waters, Stuart; Ballou, Nick Journal: Addiction Issue: Volume 115:Number 9(2020) Page Start: 1768 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. "These People Had Taken Advantage of Me": A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as "Designed to Drive Spending". (28th August 2022) Authors: Petrovskaya, Elena; Zendle, David Other Names: Yan Zheng Academic Editor. Journal: Human behavior and emerging technologies Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Open letter from UK based academic scientists to the secretaries of state for digital, culture, media and sport and for health and social care regarding the need for independent funding for the prevention and treatment of gambling harms. (1st July 2020) Authors: Wardle, Heather; Banks, James; Bebbington, Paul; Blank, Lindsey; Bowden Jones OBE, Henrietta; Bramley, Stephanie; Bunn, Christopher; Casey, Emma; Cassidy, Rebecca; Chamberlain, Samuel R; Close, James; Critchlow, Nathan; Dobbie, Fiona; Downs, Carolyn; Dymond, Simon; Fino, Emanuele; Goyder, Elizabe... Journal: BMJ Issue: Volume 370(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Adolescents and loot boxes: links with problem gambling and motivations for purchase. Issue 6 (19th June 2019) Authors: Zendle, David; Meyer, Rachel; Over, Harriet Journal: Royal Society open science Issue: Volume 6:Issue 6(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗