1. "Clinically significant distress" in internet gaming disorder: An individual participant meta-analysis. (April 2022) Authors: Ballou, Nick; Zendle, David Journal: Computers in human behavior Issue: Volume 129(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. "These People Had Taken Advantage of Me": A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as "Designed to Drive Spending". (28th August 2022) Authors: Petrovskaya, Elena; Zendle, David Other Names: Yan Zheng Academic Editor. Journal: Human behavior and emerging technologies Issue: Volume 2022(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Adolescents and loot boxes: links with problem gambling and motivations for purchase. Issue 6 (19th June 2019) Authors: Zendle, David; Meyer, Rachel; Over, Harriet Journal: Royal Society open science Issue: Volume 6:Issue 6(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Debate: We need data infrastructure as well as data sharing – conflicts of interest in video game research. Issue 1 (12th December 2022) Authors: Zendle, David; Wardle, Heather Other Names: Gega Lina guestEditor.; Martin Jennifer guestEditor.; Sayal Kapil guestEditor.; Thabrew Hiran guestEditor. Journal: Child and adolescent mental health Issue: Volume 28:Issue 1(2023) Page Start: 155 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Defining the esports bettor: evidence from an online panel survey of emerging adults. Issue 3 (1st September 2020) Authors: Wardle, Heather; Petrovskaya, Elena; Zendle, David Journal: International gambling studies Issue: Volume 20:Issue 3(2020) Page Start: 487 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Is excessive use of social media an addiction?. (15th May 2019) Authors: Zendle, David; Bowden-Jones, Henrietta Journal: BMJ Issue: Volume 365(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Loot boxes and the convergence of video games and gambling. (September 2019) Authors: Zendle, David; Bowden-Jones, Henrietta Journal: Lancet Issue: Volume 6:Number 9(2019) Page Start: 724 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). Issue 137 (May 2020) Authors: Denisova, Alena; Cairns, Paul; Guckelsberger, Christian; Zendle, David Journal: International journal of human-computer studies Issue: Issue 137(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. No priming in video games. (January 2018) Authors: Zendle, David; Cairns, Paul; Kudenko, Daniel Journal: Computers in human behavior Issue: Volume 78(2018) Page Start: 113 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Open letter from UK based academic scientists to the secretaries of state for digital, culture, media and sport and for health and social care regarding the need for independent funding for the prevention and treatment of gambling harms. (1st July 2020) Authors: Wardle, Heather; Banks, James; Bebbington, Paul; Blank, Lindsey; Bowden Jones OBE, Henrietta; Bramley, Stephanie; Bunn, Christopher; Casey, Emma; Cassidy, Rebecca; Chamberlain, Samuel R; Close, James; Critchlow, Nathan; Dobbie, Fiona; Downs, Carolyn; Dymond, Simon; Fino, Emanuele; Goyder, Elizabe... Journal: BMJ Issue: Volume 370(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗