1. Attributions of morality and mind to artificial intelligence after real-world moral violations. (September 2018) Authors: Shank, Daniel B.; DeSanti, Alyssa Journal: Computers in human behavior Issue: Volume 86(2018) Page Start: 401 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Exposed by AIs! People Personally Witness Artificial Intelligence Exposing Personal Information and Exposing People to Undesirable Content. Issue 17 (20th October 2020) Authors: Shank, Daniel B.; Gott, Alexander Journal: International journal of human-computer interaction Issue: Volume 36:Issue 17(2020) Page Start: 1636 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. How "Stuff" Matters in Affect Control Theory. (February 2023) Authors: Lulham, Rohan; Shank, Daniel B. Other Names: Kroska Amy guest-editor.; Powell Brian guest-editor.; Rogers Kimberly B. guest-editor.; Smith-Lovin Lynn guest-editor. Journal: American behavioral scientist Issue: Volume 67:Number 2(2023) Page Start: 270 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Knowledge, Perceived Benefits, Adoption, and Use of Smart Home Products. Issue 10 (15th June 2021) Authors: Shank, Daniel B.; Wright, David; Lulham, Rohan; Thurgood, Clementine Journal: International journal of human-computer interaction Issue: Volume 37:Issue 10(2021) Page Start: 922 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Motivations for Social Interaction: The Case of Pokémon Go After the Fad Ended. (13th December 2020) Authors: Evans, Jocelyn; Evans, Sara Z.; Shank, Daniel B.; Fallon, Quinton P. Journal: Social science quarterly Issue: Volume 102:Number 1(2021) Page Start: 547 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Motivations for Social Interaction: The Case of Pokémon Go After the Fad Ended. (13th December 2020) Authors: Evans, Jocelyn; Evans, Sara Z.; Shank, Daniel B.; Fallon, Quinton P. Journal: Social science quarterly Issue: Volume 102:Number 1(2021) Page Start: 547 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Products as Affective Modifiers of Identities. (February 2017) Authors: Shank, Daniel B.; Lulham, Rohan Journal: Sociological perspectives Issue: Volume 60:Number 1(2017) Page Start: 186 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Smart Home Technology Diffusion in a Living Laboratory. (January 2020) Authors: Wright, David; Shank, Daniel B. Journal: Journal of technical writing & communication Issue: Volume 50:Number 1(2020) Page Start: 56 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Symbolic Interaction with Consumer Products: An Affect Control Theory Approach. Issue 7 (4th July 2016) Authors: Shank, Daniel B.; Lulham, Rohan Journal: Sociology compass Issue: Volume 10:Issue 7(2016) Page Start: 613 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. What is Digital Sociology?. (March 2020) Authors: Shank, Daniel B. Journal: Contemporary sociology Issue: Volume 49:Number 2(2020) Page Start: 204 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗