1. Using game mechanics for field evaluation of prototype social applications: a novel methodology. Issue 3 (3rd March 2016) Authors: Rapp, Amon; Cena, Federica; Gena, Cristina; Marcengo, Alessandro; Console, Luca Journal: Behaviour & information technology Issue: Volume 35:Issue 3(2016) Page Start: 184 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Self-tracking while doing sport: Comfort, motivation, attention and lifestyle of athletes using personal informatics tools. Issue 140 (August 2020) Authors: Rapp, Amon; Tirabeni, Lia Journal: International journal of human-computer studies Issue: Issue 140(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Personal informatics for everyday life: How users without prior self-tracking experience engage with personal data. Issue 94 (October 2016) Authors: Rapp, Amon; Cena, Federica Journal: International journal of human-computer studies Issue: Issue 94(2016) Page Start: 1 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role‐playing games. (10th February 2021) Authors: Rapp, Amon Journal: Information systems journal Issue: Volume 32:Number 1(2022) Page Start: 5 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. In Search for Design Elements: A New Perspective for Employing Ethnography in Human-Computer Interaction Design Research. Issue 8 (9th May 2021) Authors: Rapp, Amon Journal: International journal of human-computer interaction Issue: Volume 37:Issue 8(2021) Page Start: 783 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Introduction to the special issue on time and HCI. Issue 1 (2nd January 2022) Authors: Rapp, Amon; Odom, William; Pschetz, Larissa; Petrelli, Daniela Journal: Human-computer interaction Issue: Volume 37:Issue 1(2022) Page Start: 1 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Multiplayer online role-playing as information retrieval and system use: an ethnographic study. Issue 3 (24th January 2018) Authors: Harviainen, J. Tuomas; Rapp, Amon Journal: Journal of documentation Issue: Volume 74:Issue 3(2018) Page Start: 624 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Commercial video games as a resource for mental health: A systematic literature review. Issue 12 (10th September 2022) Authors: Boldi, Arianna; Rapp, Amon Journal: Behaviour & information technology Issue: Volume 41:Issue 12(2022) Page Start: 2654 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI. Issue 167 (November 2022) Authors: Rapp, Amon Journal: International journal of human-computer studies Issue: Issue 167(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Designing a personal informatics system for users without experience in self-tracking: a case study. Issue 4 (3rd April 2018) Authors: Rapp, Amon; Marcengo, Alessandro; Buriano, Luca; Ruffo, Giancarlo; Lai, Mirko; Cena, Federica Journal: Behaviour & information technology Issue: Volume 37:Issue 4(2018) Page Start: 335 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗