1. Adolescents' Agentic Work on Developing Personal Pedagogies on Social Media. (14th February 2019) Authors: Tan, Lynde; Kim, Beaumie Journal: Literacy Issue: Volume 53:Number 4(2019) Page Start: 196 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Critical, transdisciplinary and embodied approaches to STEM education. ([2019]) Editors: Sengupta, Pratim; Shanahan, Marie-Claire; Kim, Beaumie Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Learning Through Redesigning a Game in the STEM Classroom. (December 2021) Authors: Rahimi, Farzan Baradaran; Kim, Beaumie Journal: Simulation & gaming Issue: Volume 52:Number 6(2021) Page Start: 753 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. The affordances of informant design in educational game development. (1st January 2013) Authors: Kim, Beaumie; Tan, Lynde; Kim, Mi Song Journal: International journal of arts and technology Issue: Volume 6:Number 3(2013) Page Start: 215 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗