The affordances of informant design in educational game development. (1st January 2013)
- Record Type:
- Journal Article
- Title:
- The affordances of informant design in educational game development. (1st January 2013)
- Main Title:
- The affordances of informant design in educational game development
- Authors:
- Kim, Beaumie
Tan, Lynde
Kim, Mi Song - Abstract:
- This paper argues that in 'educational' game development, there is often a gap between design and learning. It suggests how involving learners in the design process, known as the informant design approach, is able to close this gap. One key affordance of such an approach is the provision of learning opportunities for the learners themselves where designing and learning are intertwined. Specifically, learners had opportunities to use their experiences as their resources for learning and game design. They were capable of drawing on their knowledge of their lifeworlds, particularly adolescents' gaming culture and Earth phenomena, when suggesting game ideas for learning.
- Is Part Of:
- International journal of arts and technology. Volume 6:Number 3(2013)
- Journal:
- International journal of arts and technology
- Issue:
- Volume 6:Number 3(2013)
- Issue Display:
- Volume 6, Issue 3 (2013)
- Year:
- 2013
- Volume:
- 6
- Issue:
- 3
- Issue Sort Value:
- 2013-0006-0003-0000
- Page Start:
- 215
- Page End:
- 228
- Publication Date:
- 2013-01-01
- Subjects:
- informant design -- educational games -- cultural models -- plate tectonics
Technology and the arts -- Periodicals
Computer art -- Periodicals
700.285 - Journal URLs:
- http://inderscience.metapress.com/content/121164 ↗
http://www.inderscience.com/ ↗ - Languages:
- English
- ISSNs:
- 1754-8853
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 8197.xml