1. Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game. (12th May 2014) Authors: Shi, Wei; Corriveau, Jean-Pierre; Agar, Jacob Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. (2nd November 2008) Authors: Hagelbäck, Johan; Johansson, Stefan J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices. (18th May 2009) Authors: Chellali, R.; Dumas, C.; Mollet, Nicolas; Subileau, G. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. A Shortest-Path Lyapunov Approach for Forward Decision Processes. (4th November 2008) Authors: Clempner, Julio B. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. (10th March 2010) Authors: Kazmi, S.; Palmer, I. J. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Time and Space in Digital Game Storytelling. (24th November 2010) Authors: Wei, Huaxin; Bizzocchi, Jim; Calvert, Tom Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Affect and Metaphor Sensing in Virtual Drama. (21st September 2010) Authors: Zhang, Li; Barnden, John Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2010(2010) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Games and Agents: Designing Intelligent Gameplay. (25th January 2009) Authors: Dignum, F.; Westra, J.; van Doesburg, W. A.; Harbers, M. Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators. (30th December 2009) Authors: Frade, Miguel; Fernandez de Vega, F.; Cotta, Carlos Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2009(2009) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗