1. Mining Experiential Patterns from Game-Logs of Board Game. (22nd January 2015) Authors: Wang, Liang; Wang, Yu; Li, Yan Other Names: Sun Hanqiu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine. (28th May 2014) Authors: Maggiorini, Dario; Ripamonti, Laura Anna; Sauro, Federico Other Names: Arya Ali Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Analytical Ballistic Trajectories with Approximately Linear Drag. (17th March 2014) Authors: de Carpentier, Giliam J. P. Other Names: Wang Jue Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Modeling a Virtual World for the Educational Game Calangos. (24th April 2014) Authors: Loula, Angelo C.; de Castro, Leandro N.; Apolinário, Antônio L.; da Rocha, Pedro L. B.; Carneiro, Maria da Conceição L.; Reis, Vanessa Perpétua G. S.; Machado, Ricardo F.; Sepulveda, Claudia; El-Hani, Charbel N. Other Names: Green Mark Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Analytical Ballistic Trajectories with Approximately Linear Drag. (17th March 2014) Authors: de Carpentier, Giliam J. P. Other Names: Wang Jue Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game. (12th May 2014) Authors: Shi, Wei; Corriveau, Jean-Pierre; Agar, Jacob Other Names: El Rhalibi Abdennour Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Analytical Ballistic Trajectories with Approximately Linear Drag. (17th March 2014) Authors: de Carpentier, Giliam J. P. Other Names: Wang Jue Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Analytical Ballistic Trajectories with Approximately Linear Drag. (30th January 2014) Authors: de Carpentier, Giliam J. P. Other Names: Wang Jue Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Neural Network to Solve Concave Games. (10th March 2014) Authors: Liu, Zixin; Wang, Nengfa Other Names: Thalmann Daniel Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Dynamic Difficulty Balancing for Cautious Players and Risk Takers. (27th June 2012) Authors: Hawkins, Guy; Nesbitt, Keith; Brown, Scott Other Names: Thalmann Daniel Academic Editor. Journal: International journal of computer games technology Issue: Volume 2012(2012) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗