1. 2D game development with Unity. (2020) Authors: Lanzinger, Franz Record Type: Book Extent: 1 online resource, illustrations (black and white) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. 3D automotive modeling : an insider's guide to 3D car modeling and design for games and film /: an insider's guide to 3D car modeling and design for games and film. (2012) Other Names: Gahan, Andrew Record Type: Book Extent: 1 online resource (449 pages) View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. (1st July 2008) Authors: Coulton, Paul; Bamford, Will; Cheverst, Keith; Rashid, Omer Other Names: Davison Andrew Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. (20th May 2008) Authors: Coulton, Paul; Bamford, Will; Cheverst, Keith; Rashid, Omer Other Names: Davison Andrew Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. 3ds Max modeling for games. insider's guide to stylized modeling /: insider's guide to stylized modeling. Volume II : (©2012) Other Names: Gahan, Andrew Record Type: Book Extent: 1 online resource, illustrations View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. A Comprehensive Review of Serious Games in Health Professions. (3rd August 2014) Authors: Ricciardi, Francesco; De Paolis, Lucio Tommaso Other Names: Sun Hanqiu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2014(2014) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games. (2nd April 2015) Authors: Abd Algfoor, Zeyad; Sunar, Mohd Shahrizal; Kolivand, Hoshang Other Names: Cai Yiyu Academic Editor. Journal: International journal of computer games technology Issue: Volume 2015(2015) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (11th December 2007) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (11th December 2007) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. (22nd January 2008) Authors: Grimshaw, Mark; Schott, Gareth Other Names: Wong Kok Wai Academic Editor. Journal: International journal of computer games technology Issue: Volume 2008(2008) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗