Game, Not Fight: Change Climate Change!. (April 2013)
- Record Type:
- Journal Article
- Title:
- Game, Not Fight: Change Climate Change!. (April 2013)
- Main Title:
- Game, Not Fight
- Authors:
- Ahamer, Gilbert
- Other Names:
- Eisenack Klaus guest-editor.
Reckien Diana guest-editor. - Abstract:
- This article argues that in the long run gaming (i.e., managing unstable equilibria while maintaining societal sustainability) serves better as a strategy against the undesired effects of global change (GC) than fighting (i.e., understanding only one's own standpoint, but not the standpoint of one's adversaries). GC is believed to be driven by a bundle of drivers, some of which are global long-term trends that are almost impossible to change. Climate change is only one component of this syndrome. GC exerts a bundle of effects on society. Given this interlinked and systemic character of GC, an explorative, reflexive, dialogue -driven strategy allowing for continuous adaptation, rather than a theory -driven predesigned solution, is advocated. Taking roles allows actors to perceive the paradigms and perspectives of adversaries. Hence, game-based (but structured) procedures allow the taking of adversarial positions without being compromised. As an example of such procedural structuration, the negotiation game SURFING GLOBAL CHANGE (SGC, © Gilbert Ahamer) published earlier in this journal is recommended. The social dynamics of SGC is graphically analyzed. SGC was implemented three dozen times with students within several university curricula such as Environmental Systems Science or Global Studies training developmental cooperation. Through changing roles, SGC allows one to walk through the complex argumentative landscape while gaming. This article proposes several conclusions toThis article argues that in the long run gaming (i.e., managing unstable equilibria while maintaining societal sustainability) serves better as a strategy against the undesired effects of global change (GC) than fighting (i.e., understanding only one's own standpoint, but not the standpoint of one's adversaries). GC is believed to be driven by a bundle of drivers, some of which are global long-term trends that are almost impossible to change. Climate change is only one component of this syndrome. GC exerts a bundle of effects on society. Given this interlinked and systemic character of GC, an explorative, reflexive, dialogue -driven strategy allowing for continuous adaptation, rather than a theory -driven predesigned solution, is advocated. Taking roles allows actors to perceive the paradigms and perspectives of adversaries. Hence, game-based (but structured) procedures allow the taking of adversarial positions without being compromised. As an example of such procedural structuration, the negotiation game SURFING GLOBAL CHANGE (SGC, © Gilbert Ahamer) published earlier in this journal is recommended. The social dynamics of SGC is graphically analyzed. SGC was implemented three dozen times with students within several university curricula such as Environmental Systems Science or Global Studies training developmental cooperation. Through changing roles, SGC allows one to walk through the complex argumentative landscape while gaming. This article proposes several conclusions to the way in which gaming should respond to the complex patterns of GC. … (more)
- Is Part Of:
- Simulation & gaming. Volume 44:Number 2/3(2013)
- Journal:
- Simulation & gaming
- Issue:
- Volume 44:Number 2/3(2013)
- Issue Display:
- Volume 44, Issue 2/3 (2013)
- Year:
- 2013
- Volume:
- 44
- Issue:
- 2/3
- Issue Sort Value:
- 2013-0044-NaN-0000
- Page Start:
- 272
- Page End:
- 301
- Publication Date:
- 2013-04
- Subjects:
- adaptation -- behavior patterns -- changing perspectives -- climate change -- complexity -- consensus -- consensus building -- constructivist paradigm -- dialogue -- distributed actors -- drivers -- dynamic processes -- fighting -- game design -- gaming -- global change -- global realities -- institution building -- intercultural understanding -- interdisciplinarity -- interparadigmatic understanding -- mitigation -- multiperspectivism -- multiple drivers -- paradigmatic shift -- rhythmization -- role-play -- roles -- societal learning -- syndrome -- trends -- underdefined problems
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878112470541 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 24555.xml