Effects of a Two-Tier Test Strategy on Students' Digital Game-Based Learning Performances and Flow Experience in Environmental Education. (January 2023)
- Record Type:
- Journal Article
- Title:
- Effects of a Two-Tier Test Strategy on Students' Digital Game-Based Learning Performances and Flow Experience in Environmental Education. (January 2023)
- Main Title:
- Effects of a Two-Tier Test Strategy on Students' Digital Game-Based Learning Performances and Flow Experience in Environmental Education
- Authors:
- Wang, Xiao-Ming
Wang, Shi-Man
Wang, Jia-Ni
Hwang, Gwo-Jen
Xu, Su - Abstract:
- At present, environmental issues are of concern to all countries, especially for developing countries, and education on waste sorting is urgent. However, it remains a challenge to improve students' learning achievement and engagement in environmental education. Researchers have pointed out the potential of digital games for promoting students' learning motivation. In addition, the two-tier testing mechanism has been recognized as an effective tool for correcting students' misconceptions and promoting their in-depth thinking. Therefore, this study proposed a two-tier testing-based digital gaming approach. To verify the effectiveness of the approach, a digital game was developed and a quasi-experiment was conducted. The participants were two classes of fifth graders, with one class as the experimental group using the two-tier test-based digital game and the other class as the control group learning with the conventional digital game. The results showed that the digital game-based learning with two-tier testing model was conducive to students' improved academic performance compared with the conventional digital game-based learning model, especially for students in the low-level group, who were able to make greater progress. In addition, the approach was effective in terms of reducing students' cognitive load and improving their flow experience.
- Is Part Of:
- Journal of educational computing research. Volume 60:Number 8(2023)
- Journal:
- Journal of educational computing research
- Issue:
- Volume 60:Number 8(2023)
- Issue Display:
- Volume 60, Issue 8 (2023)
- Year:
- 2023
- Volume:
- 60
- Issue:
- 8
- Issue Sort Value:
- 2023-0060-0008-0000
- Page Start:
- 1942
- Page End:
- 1968
- Publication Date:
- 2023-01
- Subjects:
- two-tier test -- digital game-based learning -- flow experience -- cognitive load -- environmental education
Computer literacy -- Periodicals
Computer-assisted instruction -- Periodicals
Computer managed instruction -- Periodicals
Education -- Data processing -- Periodicals
371.334 - Journal URLs:
- http://baywood.metapress.com/link.asp?id=300321 ↗
http://jec.sagepub.com/ ↗
http://www.uk.sagepub.com ↗ - DOI:
- 10.1177/07356331221095162 ↗
- Languages:
- English
- ISSNs:
- 0735-6331
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 24256.xml