Comparison of Knowledge Change in a Virtual Reality Simulation Across Four Platform Technologies. (December 2022)
- Record Type:
- Journal Article
- Title:
- Comparison of Knowledge Change in a Virtual Reality Simulation Across Four Platform Technologies. (December 2022)
- Main Title:
- Comparison of Knowledge Change in a Virtual Reality Simulation Across Four Platform Technologies
- Authors:
- Cleveley, Brian
Hatheway-Dial, Karin Diane
Wahl, Lori
Peutz, Joey - Abstract:
- Introduction: There has been an increase in the delivery of educational and training content using computer-basedsimulations across a range ofplatforms . Minimal studies have compared the effectiveness of multiple digital deliveryplatforms with one another using the samesimulation . Objective: This research investigated differences in knowledge change due to theplatform used for delivery of a stand-alone learning simulation . Methods: A pretest–posttest design was used to evaluate 127 participants. Participants were randomly assigned to one of four conditions: desktop, tablet, mobile VR (Google Cardboard), and virtual reality headset. A pretest was given prior to participants' completion of alearning simulation . Upon completion of thelearning simulation, participants completed a posttest. Results: This study indicated that all participants improved knowledge scores across the four platforms used to deliver the learning simulation. All participants positively increased their overall scores from the pretest to the posttest. There were no statistically significant differences in knowledge change between the four groups. Conclusion: All participants positively increased their overall scores from the pretest to the posttest regardless ofplatform technology used to deliver thevirtual reality learning simulation. This indicates that it is possible to effectively deliver the same learning simulation across different platforms that include a mix of 2D and immersive technologies.
- Is Part Of:
- Simulation & gaming. Volume 53:Number 6(2022)
- Journal:
- Simulation & gaming
- Issue:
- Volume 53:Number 6(2022)
- Issue Display:
- Volume 53, Issue 6 (2022)
- Year:
- 2022
- Volume:
- 53
- Issue:
- 6
- Issue Sort Value:
- 2022-0053-0006-0000
- Page Start:
- 645
- Page End:
- 662
- Publication Date:
- 2022-12
- Subjects:
- Platform comparison -- virtual reality -- learning simulation
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/10468781221131352 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 24028.xml