Hypercontextualized Learning Games: Fantasy, Motivation, and Engagement in Reality. (December 2013)
- Record Type:
- Journal Article
- Title:
- Hypercontextualized Learning Games: Fantasy, Motivation, and Engagement in Reality. (December 2013)
- Main Title:
- Hypercontextualized Learning Games
- Authors:
- Islas Sedano, Carolina
Leendertz, Verona
Vinni, Mikko
Sutinen, Erkki
Ellis, Suria - Other Names:
- Harviainen J. Tuomas guest-editor.
Lainema Timo guest-editor.
Suominen Jaakko guest-editor.
Soinila Erno guest-editor. - Abstract:
- A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air section of the Pielinen Museum and is an example of such a hypercontextualized game. Each individual game (which together make up LIEKSAMYST) was developed in, for and with the co-operation of the Pielinen Museum. In its design, LIEKSAMYST purposefully attempts to connect users to the local history and thus promote affective engagement. With the co-operation of both a local school (Lieksan Keskuskoulu) and the museum authorities, we set out to discover how LIEKSAMYST guides the informal learning experience of Grade 7 pupils. We gathered information from 101 pupils on-site (through questionnaires) and used this data, as well as the pupils' academic grades, to elucidate our study by investigating the relationship between engagement and motivation . The data were analyzed using a quantitative method guided by a qualitative interpretational approach and we found a significant correlation between (a) fantasy and (b) affective and cognitive engagement. The study highlighted the importance of evoking and harnessing both affective and cognitive engagement, through the fundamental element of fantasy, in the game narrative.
- Is Part Of:
- Simulation & gaming. Volume 44:Number 6(2013)
- Journal:
- Simulation & gaming
- Issue:
- Volume 44:Number 6(2013)
- Issue Display:
- Volume 44, Issue 6 (2013)
- Year:
- 2013
- Volume:
- 44
- Issue:
- 6
- Issue Sort Value:
- 2013-0044-0006-0000
- Page Start:
- 821
- Page End:
- 845
- Publication Date:
- 2013-12
- Subjects:
- affective engagement -- cognitive engagement -- contextual game -- engagement -- fantasy -- game -- game-based learning -- hypercontextualized games -- informal learning experience -- locally designed game -- motivation
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878113514807 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 23888.xml