Promoting student creativity and entrepreneurship through real-world problem-based maker education. (September 2022)
- Record Type:
- Journal Article
- Title:
- Promoting student creativity and entrepreneurship through real-world problem-based maker education. (September 2022)
- Main Title:
- Promoting student creativity and entrepreneurship through real-world problem-based maker education
- Authors:
- Weng, Xiaojing
Chiu, Thomas K.F.
Tsang, Cheung Chun - Abstract:
- Highlights: Creativity and entrepreneurship are two interconnected competencies. Making activities that involve real-world problems can help students develop creativity and entrepreneurship. The engage, explore, explain, elaborate, and evaluate (5E) learning cycle can examine students' creativity and entrepreneurship development. The designed maker program occasioned students' creativity in the dimensions of novelty, utility, aesthetics, and authenticity. The designed maker program occasioned students' entrepreneurship in the areas of ideas and opportunities, resources, and action. Abstract: Creativity and entrepreneurship are two interconnected competencies, as entrepreneurship promotes and results from creative practice. Making activities that involve real-world problems can help students develop these competencies. Although the engage, explore, explain, elaborate, and evaluate (5E) learning cycle for scientific activities has been viewed as an effective instructional strategy for promoting students' learning engagement and academic gain, few researchers have applied this framework to examine the process of students' creativity and entrepreneurship development. In this case study, we explored how a maker program integrated with real-world problems fostered four dimensions of students' creativity and three areas of students' entrepreneurship from the perspective of the 5E learning cycle. Seventy Grade 9 students (15–16 years old) from a K–12 school in Hong Kong participatedHighlights: Creativity and entrepreneurship are two interconnected competencies. Making activities that involve real-world problems can help students develop creativity and entrepreneurship. The engage, explore, explain, elaborate, and evaluate (5E) learning cycle can examine students' creativity and entrepreneurship development. The designed maker program occasioned students' creativity in the dimensions of novelty, utility, aesthetics, and authenticity. The designed maker program occasioned students' entrepreneurship in the areas of ideas and opportunities, resources, and action. Abstract: Creativity and entrepreneurship are two interconnected competencies, as entrepreneurship promotes and results from creative practice. Making activities that involve real-world problems can help students develop these competencies. Although the engage, explore, explain, elaborate, and evaluate (5E) learning cycle for scientific activities has been viewed as an effective instructional strategy for promoting students' learning engagement and academic gain, few researchers have applied this framework to examine the process of students' creativity and entrepreneurship development. In this case study, we explored how a maker program integrated with real-world problems fostered four dimensions of students' creativity and three areas of students' entrepreneurship from the perspective of the 5E learning cycle. Seventy Grade 9 students (15–16 years old) from a K–12 school in Hong Kong participated in the 5-month maker program. Curriculum documents, activity video recordings, interviews, and student digital media products were collected to facilitate data triangulation. The qualitative data were analyzed using content analysis. The study found that the students' creativity and entrepreneurship were scaffolded in a variety of ways throughout the learning cycle. We describe the innovative efforts made by researchers and suggest an instructional approach for teachers and instructional designers to assess student creativity and entrepreneurship during the five stages of the real-world problem-based maker program. … (more)
- Is Part Of:
- Thinking skills and creativity. Volume 45(2022)
- Journal:
- Thinking skills and creativity
- Issue:
- Volume 45(2022)
- Issue Display:
- Volume 45, Issue 2022 (2022)
- Year:
- 2022
- Volume:
- 45
- Issue:
- 2022
- Issue Sort Value:
- 2022-0045-2022-0000
- Page Start:
- Page End:
- Publication Date:
- 2022-09
- Subjects:
- Creativity -- Entrepreneurship -- Maker Education -- STEM education -- K-12 education
Thought and thinking -- Periodicals
Critical thinking -- Study and teaching -- Periodicals
Creative thinking -- Study and teaching -- Periodicals
Thinking -- Periodicals
Creativeness -- Periodicals
Teaching -- Periodicals
Pensée -- Étude et enseignement -- Périodiques
Créativité (Éducation) -- Étude et enseignement -- Périodiques
370.15205 - Journal URLs:
- http://www.sciencedirect.com/science/journal/18711871 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.tsc.2022.101046 ↗
- Languages:
- English
- ISSNs:
- 1871-1871
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 8820.135950
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 23299.xml