Virtual reality-based learning through the lens of eudaemonic factors: Reflective thinking as a game changer. (September 2022)
- Record Type:
- Journal Article
- Title:
- Virtual reality-based learning through the lens of eudaemonic factors: Reflective thinking as a game changer. (September 2022)
- Main Title:
- Virtual reality-based learning through the lens of eudaemonic factors: Reflective thinking as a game changer
- Authors:
- Ye, Qing
Zhou, Rongting
Anwar, Muhammad Azfar
Siddiquei, Ahmad Nabeel
Hussain, Siraj
Asmi, Fahad - Abstract:
- Highlights: Utility and disciplinary relevance are critical for defining reflective thinking. Eudaemonic factors influence intentions to use VR for learning. DL moderates the relationship between RT and intentions to use VR for learning. Abstract: This study aims to explore what determinants affect learners' intention to continue using virtual reality (VR) for learning in formal classroom settings. In the proposed theoretical framework, three eudaemonic factors, namely perceived utility, curiosity, and superior influence, were adapted as external stimuli. Moreover, individuals' cognitive absorption and reflective thinking were set as mediators, while the traits of openness and digital literacy were set as moderators. A total of 463 school students (grades 9/10, M = 284, F = 179) participated in the designed experiment based on a personal computer-based immersive environment. Then, the students were asked to complete a perceived utility scale, superior influence scale, curiosity and cognitive absorption scale, reflective thinking scale, digital literacy and trait of openness scale. The results demonstrated that eudaemonic factors positively influence students' cognition (cognitive absorption and reflective thinking) and learners' intention to continue to use VR for learning. Notably, individuals' digital literacy and openness traits significantly moderate personal reflective thinking in an immersive environment. In this study, we illustrated the conceptual view of learners'Highlights: Utility and disciplinary relevance are critical for defining reflective thinking. Eudaemonic factors influence intentions to use VR for learning. DL moderates the relationship between RT and intentions to use VR for learning. Abstract: This study aims to explore what determinants affect learners' intention to continue using virtual reality (VR) for learning in formal classroom settings. In the proposed theoretical framework, three eudaemonic factors, namely perceived utility, curiosity, and superior influence, were adapted as external stimuli. Moreover, individuals' cognitive absorption and reflective thinking were set as mediators, while the traits of openness and digital literacy were set as moderators. A total of 463 school students (grades 9/10, M = 284, F = 179) participated in the designed experiment based on a personal computer-based immersive environment. Then, the students were asked to complete a perceived utility scale, superior influence scale, curiosity and cognitive absorption scale, reflective thinking scale, digital literacy and trait of openness scale. The results demonstrated that eudaemonic factors positively influence students' cognition (cognitive absorption and reflective thinking) and learners' intention to continue to use VR for learning. Notably, individuals' digital literacy and openness traits significantly moderate personal reflective thinking in an immersive environment. In this study, we illustrated the conceptual view of learners' intention to continue using VR for learning, which has theoretical and practical implications for educators, researchers, and policy-makers. … (more)
- Is Part Of:
- Thinking skills and creativity. Volume 45(2022)
- Journal:
- Thinking skills and creativity
- Issue:
- Volume 45(2022)
- Issue Display:
- Volume 45, Issue 2022 (2022)
- Year:
- 2022
- Volume:
- 45
- Issue:
- 2022
- Issue Sort Value:
- 2022-0045-2022-0000
- Page Start:
- Page End:
- Publication Date:
- 2022-09
- Subjects:
- Reflective thinking -- Cognitive absorption -- Digital literacy -- Superior influence -- VR-based learning
Thought and thinking -- Periodicals
Critical thinking -- Study and teaching -- Periodicals
Creative thinking -- Study and teaching -- Periodicals
Thinking -- Periodicals
Creativeness -- Periodicals
Teaching -- Periodicals
Pensée -- Étude et enseignement -- Périodiques
Créativité (Éducation) -- Étude et enseignement -- Périodiques
370.15205 - Journal URLs:
- http://www.sciencedirect.com/science/journal/18711871 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.tsc.2022.101103 ↗
- Languages:
- English
- ISSNs:
- 1871-1871
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 8820.135950
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- 23299.xml