Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches. (October 2022)
- Record Type:
- Journal Article
- Title:
- Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches. (October 2022)
- Main Title:
- Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches
- Authors:
- de Salas, Kristy
Ashbarry, Louise
Seabourne, Mikaela
Lewis, Ian
Wells, Lindsay
Dermoudy, Julian
Roehrer, Erin
Springer, Matthew
Sauer, James D.
Scott, Jenn - Abstract:
- Background: To overcome the high failure rate of gameful interventions, we need to better understand their design and evaluation strategies to build an evidence-base for best-practice approaches that bring about meaningful change. This systematic review asks: 'What behavioural and technological design and evaluation theories and approaches are applied in games developed to bring about positive environmental outcomes?'. Method: We reviewed 52 papers published between 2015 and 2020 that used gameful interventions to improve behaviour related to environmental outcomes. These papers were analysed to review the behavioural and technical design, and the assessment and evaluation approaches, employed by the intervention designers. Results: We found that these publications report on simple aspects of the behavioural and technical design behind the intervention but fail to justify their design choices in terms of theory and evidence. Furthermore, variability across their evaluation approaches and outcomes exists. Discussion: This review highlights several systemic flaws in the literature that limit our understanding of gameful interventions in the pro-environmental context. First, based on this review, we cannot be convinced that these interventions were designed according to best practice for intervention design or for technology development. Second, the justification for proposing a gameful intervention is not always clear. Finally, it is unclear whether these interventions areBackground: To overcome the high failure rate of gameful interventions, we need to better understand their design and evaluation strategies to build an evidence-base for best-practice approaches that bring about meaningful change. This systematic review asks: 'What behavioural and technological design and evaluation theories and approaches are applied in games developed to bring about positive environmental outcomes?'. Method: We reviewed 52 papers published between 2015 and 2020 that used gameful interventions to improve behaviour related to environmental outcomes. These papers were analysed to review the behavioural and technical design, and the assessment and evaluation approaches, employed by the intervention designers. Results: We found that these publications report on simple aspects of the behavioural and technical design behind the intervention but fail to justify their design choices in terms of theory and evidence. Furthermore, variability across their evaluation approaches and outcomes exists. Discussion: This review highlights several systemic flaws in the literature that limit our understanding of gameful interventions in the pro-environmental context. First, based on this review, we cannot be convinced that these interventions were designed according to best practice for intervention design or for technology development. Second, the justification for proposing a gameful intervention is not always clear. Finally, it is unclear whether these interventions are being evaluated based on best practice. Thus, it is not clear that we can draw confident conclusions about evidence-based outcomes of short-term engagement (in structural gamification interventions) or long-term behaviour change (in content gamification and serious game interventions). … (more)
- Is Part Of:
- Simulation & gaming. Volume 53:Number 5(2022)
- Journal:
- Simulation & gaming
- Issue:
- Volume 53:Number 5(2022)
- Issue Display:
- Volume 53, Issue 5 (2022)
- Year:
- 2022
- Volume:
- 53
- Issue:
- 5
- Issue Sort Value:
- 2022-0053-0005-0000
- Page Start:
- 470
- Page End:
- 512
- Publication Date:
- 2022-10
- Subjects:
- serious games -- gamification -- behaviour change -- pro-environmental outcomes -- systematic review -- gameful intervention
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/10468781221114160 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 22492.xml