Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Mixed-Methods Usability Test. (April 2022)
- Record Type:
- Journal Article
- Title:
- Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Mixed-Methods Usability Test. (April 2022)
- Main Title:
- Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Mixed-Methods Usability Test
- Authors:
- Hartstein, Aaron J.
Verkuyl, Margaret
Zimney, Kory
Yockey, Jean
Berg-Poppe, Patti - Abstract:
- Background: Physical therapy education benefits from innovative and authentic learning opportunities. However, factors that influence the acceptance of educational technology must be assessed prior to curricular adoption. The purpose of this study was to assess the perceived ease of use and perceived usefulness of a virtual reality (VR) learning experience developed to promote the clinical decision-making of student physical therapists. Methods: A VR learning experience was developed, and an established two-stage usability test assessed player experience as well as the user's perception of both ease of use and usefulness. Two experts evaluated the VR learning experience and provided feedback. Six student physical therapists and five faculty members completed the VR experience, responded to two questionnaires, and participated in a semi-structured interview to further assess ease of use and utility. Results: High levels of perceived ease of use, perceived usefulness, and positive player experiences were reported by both faculty and student users. Faculty users perceived a significantly greater amount of educational and clinical utility from the VR simulation than did student users. Semi-structured interviews revealed themes related to ease of use, benefits, modeling of professional behaviors, and realism. Conclusion: Quantitative data supported faculty and student users' perceptions of ease of use, utility towards learning, practical application, and several constructsBackground: Physical therapy education benefits from innovative and authentic learning opportunities. However, factors that influence the acceptance of educational technology must be assessed prior to curricular adoption. The purpose of this study was to assess the perceived ease of use and perceived usefulness of a virtual reality (VR) learning experience developed to promote the clinical decision-making of student physical therapists. Methods: A VR learning experience was developed, and an established two-stage usability test assessed player experience as well as the user's perception of both ease of use and usefulness. Two experts evaluated the VR learning experience and provided feedback. Six student physical therapists and five faculty members completed the VR experience, responded to two questionnaires, and participated in a semi-structured interview to further assess ease of use and utility. Results: High levels of perceived ease of use, perceived usefulness, and positive player experiences were reported by both faculty and student users. Faculty users perceived a significantly greater amount of educational and clinical utility from the VR simulation than did student users. Semi-structured interviews revealed themes related to ease of use, benefits, modeling of professional behaviors, and realism. Conclusion: Quantitative data supported faculty and student users' perceptions of ease of use, utility towards learning, practical application, and several constructs related to user experience. Qualitative data provided recommendations to modify design features of the VR experience. This study provides a template to design, produce, and assess the usability of an immersive VR learning experience that may be replicated by other health professions educators where current evidence is limited. … (more)
- Is Part Of:
- Simulation & gaming. Volume 53:Number 2(2022)
- Journal:
- Simulation & gaming
- Issue:
- Volume 53:Number 2(2022)
- Issue Display:
- Volume 53, Issue 2 (2022)
- Year:
- 2022
- Volume:
- 53
- Issue:
- 2
- Issue Sort Value:
- 2022-0053-0002-0000
- Page Start:
- 111
- Page End:
- 134
- Publication Date:
- 2022-04
- Subjects:
- virtual reality -- clinical decision-making -- physical therapy education -- health professions -- simulation -- usability testing
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/10468781211073646 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 19904.xml