The Serious Game and Integrated Simulator for Cardiopulmonary Resuscitation Training in Nursing Students. (April 2022)
- Record Type:
- Journal Article
- Title:
- The Serious Game and Integrated Simulator for Cardiopulmonary Resuscitation Training in Nursing Students. (April 2022)
- Main Title:
- The Serious Game and Integrated Simulator for Cardiopulmonary Resuscitation Training in Nursing Students
- Authors:
- Demirtas, Ayla
Basak, Tulay
Sahin, Gul
Sonkaya, Murat Çagatay - Abstract:
- Background: Nurses are often the first health professional who identify cardiopulmonary arrests in hospital settings; therefore, they require proficient cardiopulmonary resuscitation skills. Aim: The purpose of this study was to evaluate game-based cardiopulmonary resuscitation training for first-year nursing students in terms of students' knowledge levels, performance, satisfaction, and confidence. Methods: This study was conducted following a quasi-experimental design. A total of 104 students were randomly assigned to two study groups. A Serious Game & Integrated Real-Time Audiovisual Feedback Simulator was utilized in the cardiopulmonary resuscitation training of the intervention group. For the control group, only a real-time audiovisual feedback simulator was used. Results: There was an increase of approximately 30 points between the pre-test and post-test scores for knowledge in both groups. In regard to performance scores, there were no statistically significant differences between the groups in regard to overall scores, compression depth, and compression frequency were similar at post-test and re-test (p>0.05). The difference between groups was not statistically significant for satisfaction and self-confidence statistically (p>0.05). Conclusion: The integration of a serious game into a real-time audiovisual feedback simulator does not provide significant advantages over the use of only a real-time audiovisual feedback simulator in terms of cardiopulmonaryBackground: Nurses are often the first health professional who identify cardiopulmonary arrests in hospital settings; therefore, they require proficient cardiopulmonary resuscitation skills. Aim: The purpose of this study was to evaluate game-based cardiopulmonary resuscitation training for first-year nursing students in terms of students' knowledge levels, performance, satisfaction, and confidence. Methods: This study was conducted following a quasi-experimental design. A total of 104 students were randomly assigned to two study groups. A Serious Game & Integrated Real-Time Audiovisual Feedback Simulator was utilized in the cardiopulmonary resuscitation training of the intervention group. For the control group, only a real-time audiovisual feedback simulator was used. Results: There was an increase of approximately 30 points between the pre-test and post-test scores for knowledge in both groups. In regard to performance scores, there were no statistically significant differences between the groups in regard to overall scores, compression depth, and compression frequency were similar at post-test and re-test (p>0.05). The difference between groups was not statistically significant for satisfaction and self-confidence statistically (p>0.05). Conclusion: The integration of a serious game into a real-time audiovisual feedback simulator does not provide significant advantages over the use of only a real-time audiovisual feedback simulator in terms of cardiopulmonary resuscitation knowledge and performance. … (more)
- Is Part Of:
- Simulation & gaming. Volume 53:Number 2(2022)
- Journal:
- Simulation & gaming
- Issue:
- Volume 53:Number 2(2022)
- Issue Display:
- Volume 53, Issue 2 (2022)
- Year:
- 2022
- Volume:
- 53
- Issue:
- 2
- Issue Sort Value:
- 2022-0053-0002-0000
- Page Start:
- 97
- Page End:
- 110
- Publication Date:
- 2022-04
- Subjects:
- cardiopulmonary resuscitation -- serious game and integrated simulator -- real-time audiovisual feedback -- simulation
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/10468781211073162 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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