Triggering play: electronic literature in the English classroom. Issue 2 (2nd April 2020)
- Record Type:
- Journal Article
- Title:
- Triggering play: electronic literature in the English classroom. Issue 2 (2nd April 2020)
- Main Title:
- Triggering play: electronic literature in the English classroom
- Authors:
- Shaiman, Jennifer M.
- Abstract:
- ABSTRACT: With the anticipated increase in narrative video games entering the English classroom, the particular features of the genre need added attention. One of these features is the stronger perceived relationship between a player and the character than a reader and a character. While this has benefits for effective storytelling, it also creates the possibility of stronger triggering of trauma in the player. We must consider how to make accessible narrative games that discuss potentially triggering themes while not compromising other features of the genre such as multiple storylines and experiences of the text.
- Is Part Of:
- Changing English. Volume 27:Issue 2(2020)
- Journal:
- Changing English
- Issue:
- Volume 27:Issue 2(2020)
- Issue Display:
- Volume 27, Issue 2 (2020)
- Year:
- 2020
- Volume:
- 27
- Issue:
- 2
- Issue Sort Value:
- 2020-0027-0002-0000
- Page Start:
- 178
- Page End:
- 192
- Publication Date:
- 2020-04-02
- Subjects:
- Electronic literature -- video games -- trigger warnings
English literature -- Study and teaching -- Periodicals
English language -- Study and teaching -- Periodicals
410 - Journal URLs:
- http://www.tandfonline.com/toc/ccen20/current ↗
http://www.tandfonline.com/ ↗ - DOI:
- 10.1080/1358684X.2019.1693254 ↗
- Languages:
- English
- ISSNs:
- 1358-684X
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3129.664100
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 18544.xml