Cite
APA Citation
Oh, H., & Lee, G. (2021). feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents. Neuroscience letters, 760, . http://access.bl.uk/ark:/81055/vdc_100139602291.0x000036
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Oh, H., & Lee, G. (2021). feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents. Neuroscience letters, 760, . http://access.bl.uk/ark:/81055/vdc_100139602291.0x000036