Cite
HARVARD Citation
Oh, H. et al. (2021). Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents. Neuroscience letters. p. . [Online].
This is an interim version of our Electronic Legal Deposit Catalogue-eJournals and eBooks while we continue to recover from a cyber-attack.
Oh, H. et al. (2021). Feasibility of full immersive virtual reality video game on balance and cybersickness of healthy adolescents. Neuroscience letters. p. . [Online].