Virtual Reality Technology and Remote Digital Application for Tele-Simulation and Global Medical Education: An Innovative Hybrid System for Clinical Training. (October 2021)
- Record Type:
- Journal Article
- Title:
- Virtual Reality Technology and Remote Digital Application for Tele-Simulation and Global Medical Education: An Innovative Hybrid System for Clinical Training. (October 2021)
- Main Title:
- Virtual Reality Technology and Remote Digital Application for Tele-Simulation and Global Medical Education: An Innovative Hybrid System for Clinical Training
- Authors:
- Almousa, Omamah
Zhang, Ruby
Dimma, Meghan
Yao, Jieming
Allen, Arden
Chen, Leo
Heidari, Parastou
Qayumi, Karim - Abstract:
- Objective: Althoughsimulation -based medical education is fundamental for acquisition and maintenance of knowledge and skills; simulators are often located in urban centers and they are not easily accessible due to cost, time, and geographic constraints. Our objective is to develop a proof-of-concept innovative prototype usingvirtual reality (VR) technology for clinicaltele simulation training to facilitate access and global academic collaborations. Methodology: Our project is aVR- based system using Oculus Quest as a standalone, portable, and wireless head-mounted device, along with a digital platform to deliver immersive clinical simulation sessions. Instructor's control panel (ICP) application is designed to createVR -clinical scenarios remotely, live-stream sessions, communicate with learners and control VR-clinical training in real-time. Results: TheVirtual Clinical Simulation (VCS) system offers realistic clinical training in virtual space that mimics hospital environments. ThoseVR clinical scenarios are customizable to suit the need, with high-fidelity lifelike characters designed to deliver interactive and immersive learning experience. The real-time connection and live-stream between ICP andVR- training system enables interactive academic learning and facilitates access totele simulation training. Conclusions: VCS system provides innovative solutions to major challenges associated with conventional simulation training such as access, cost, personnel, andObjective: Althoughsimulation -based medical education is fundamental for acquisition and maintenance of knowledge and skills; simulators are often located in urban centers and they are not easily accessible due to cost, time, and geographic constraints. Our objective is to develop a proof-of-concept innovative prototype usingvirtual reality (VR) technology for clinicaltele simulation training to facilitate access and global academic collaborations. Methodology: Our project is aVR- based system using Oculus Quest as a standalone, portable, and wireless head-mounted device, along with a digital platform to deliver immersive clinical simulation sessions. Instructor's control panel (ICP) application is designed to createVR -clinical scenarios remotely, live-stream sessions, communicate with learners and control VR-clinical training in real-time. Results: TheVirtual Clinical Simulation (VCS) system offers realistic clinical training in virtual space that mimics hospital environments. ThoseVR clinical scenarios are customizable to suit the need, with high-fidelity lifelike characters designed to deliver interactive and immersive learning experience. The real-time connection and live-stream between ICP andVR- training system enables interactive academic learning and facilitates access totele simulation training. Conclusions: VCS system provides innovative solutions to major challenges associated with conventional simulation training such as access, cost, personnel, and curriculum.VCS facilitates the delivery of academic and interactive clinical training that is similar to real-life settings.Tele- clinical simulation systems likeVCS facilitate necessary academic-community partnerships, as well as global education network between resource-rich and low-income countries. … (more)
- Is Part Of:
- Simulation & gaming. Volume 52:Number 5(2021)
- Journal:
- Simulation & gaming
- Issue:
- Volume 52:Number 5(2021)
- Issue Display:
- Volume 52, Issue 5 (2021)
- Year:
- 2021
- Volume:
- 52
- Issue:
- 5
- Issue Sort Value:
- 2021-0052-0005-0000
- Page Start:
- 614
- Page End:
- 634
- Publication Date:
- 2021-10
- Subjects:
- virtual reality -- tele simulation -- medical education -- resource limited -- clinical training -- technolog
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/10468781211008258 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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