Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation. (June 2021)
- Record Type:
- Journal Article
- Title:
- Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation. (June 2021)
- Main Title:
- Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation
- Authors:
- Schwägele, Sebastian
Zürn, Birgit
Lukosch, Heide K.
Freese, Maria - Other Names:
- Leigh Elyssebeth guest-editor.
Likhacheva Elena guest-editor.
Tipton Elizabeth guest-editor.
de Wijse-van Heeswijk Marieke guest-editor.
Zürn Birgit guest-editor. - Abstract:
- Background: Simulation gaming sessions can be understood as a sequence of briefing, game play, anddebriefing - with feedback loops and iterative steps in between. Often, these sessions are supported by a facilitator, who organizes the session, sets learning goals, and guides the players through briefing, game play anddebriefing (Taylor, Backlund & Niklasson, 2012 ), which we callfacilitation .Debriefing is a vital part of thefacilitation process, as according toCrookall (2010) andKriz (2010), it facilitates learning. Contrary to many traditional models that locate thedebriefing phase at the very end of a simulation gaming session, we conceptualize debriefing as reflection moments during the whole session, in which participants have the opportunity to reflect on their game play, experiences, and learnings.Facilitation is the process of enabling participants to address challenging situations of the game play, and make connections between the game play and the real environment the game refers to throughout the simulation gaming session. Method & Results: We analysed existingdebriefing literature within the Simulation & Gaming journal. This review revealed that many existing approaches do not sufficiently consider changing needs of participants during a simulation gaming session to allow for a direct reflection on what is happening. Instead, a large number ofdebriefing approaches focus on a post-action reflection only. Moreover, the approaches analysed in our article often areBackground: Simulation gaming sessions can be understood as a sequence of briefing, game play, anddebriefing - with feedback loops and iterative steps in between. Often, these sessions are supported by a facilitator, who organizes the session, sets learning goals, and guides the players through briefing, game play anddebriefing (Taylor, Backlund & Niklasson, 2012 ), which we callfacilitation .Debriefing is a vital part of thefacilitation process, as according toCrookall (2010) andKriz (2010), it facilitates learning. Contrary to many traditional models that locate thedebriefing phase at the very end of a simulation gaming session, we conceptualize debriefing as reflection moments during the whole session, in which participants have the opportunity to reflect on their game play, experiences, and learnings.Facilitation is the process of enabling participants to address challenging situations of the game play, and make connections between the game play and the real environment the game refers to throughout the simulation gaming session. Method & Results: We analysed existingdebriefing literature within the Simulation & Gaming journal. This review revealed that many existing approaches do not sufficiently consider changing needs of participants during a simulation gaming session to allow for a direct reflection on what is happening. Instead, a large number ofdebriefing approaches focus on a post-action reflection only. Moreover, the approaches analysed in our article often are abstract and only provide scarce practical recommendations. In addition to the literature review, we draw conclusions from observations of our own work in and with simulation gaming sessions. Based on the related and our own work, we propose a new model for simulation gamefacilitation, which better connects moments of reflection with the game play - the Impulse-Debriefing-Spiral. Conclusions: We provide a holistic understanding ofdebriefing that helpsfacilitators when implementingsimulation games for learning purposes. Our model, called the Impulse-Debriefing-Spiral, conceptualizes the role offacilitation between briefing anddebriefing throughout the whole process of a simulation gaming session - starting with its planning to reacting on emerging needs of the participants in between, up to closing the session as last step before transferring new knowledge and competencies into a new context (learning transfer). … (more)
- Is Part Of:
- Simulation & gaming. Volume 52:Number 3(2021)
- Journal:
- Simulation & gaming
- Issue:
- Volume 52:Number 3(2021)
- Issue Display:
- Volume 52, Issue 3 (2021)
- Year:
- 2021
- Volume:
- 52
- Issue:
- 3
- Issue Sort Value:
- 2021-0052-0003-0000
- Page Start:
- 364
- Page End:
- 365
- Publication Date:
- 2021-06
- Subjects:
- debriefing -- facilitator -- facilitation -- impulse -- learning transfer -- simulation games
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/10468781211006752 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 15840.xml