Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters. (December 2020)
- Record Type:
- Journal Article
- Title:
- Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters. (December 2020)
- Main Title:
- Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters
- Authors:
- Plass, Jan L.
Homer, Bruce D.
MacNamara, Andrew
Ober, Teresa
Rose, Maya C.
Pawar, Shashank
Hovey, Chris M.
Olsen, Alvaro - Abstract:
- Abstract: What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game characters induce emotions in digital games for learning. We investigated learners' perception of the affective quality of these four different visual design features for adults and adolescents using a forced choice paradigm (studies 1–3), as well as the PANAS-X and qualitative measures (study 4). Participants were shown a series of game characters and were asked to report their emotional response. Results show the relative contribution of the four visual attributes on players' perception of affective quality, with the visual design features of expression and dimensionality having the strongest effect, color a medium-sized effect, and shape a small to medium-sized effect. Highlights: The affective quality of design features of characters for learning games was investigated. Immersion (Immersive 3D vs. Desktop 2D) had a large effect on affective arousal. Expression (sad v. neutral v. happy) had a large effect on affective arousal. Color (cold v. warm) had a medium-sized effect on affective arousal. Shape (square v. round) had a small to medium-sized effect on affective arousal.
- Is Part Of:
- Learning and instruction. Volume 70(2020)
- Journal:
- Learning and instruction
- Issue:
- Volume 70(2020)
- Issue Display:
- Volume 70, Issue 2020 (2020)
- Year:
- 2020
- Volume:
- 70
- Issue:
- 2020
- Issue Sort Value:
- 2020-0070-2020-0000
- Page Start:
- Page End:
- Publication Date:
- 2020-12
- Subjects:
- Learning -- Periodicals
Teaching -- Periodicals
Apprentissage -- Périodiques
Enseignement -- Périodiques
Learning
Teaching
Periodicals
Electronic journals
370.1 - Journal URLs:
- http://www.sciencedirect.com/science/journal/09594752 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.learninstruc.2019.01.005 ↗
- Languages:
- English
- ISSNs:
- 0959-4752
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 5179.325890
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 14619.xml