Neurological Assessment Using a Physical-Virtual Patient (PVP). (December 2020)
- Record Type:
- Journal Article
- Title:
- Neurological Assessment Using a Physical-Virtual Patient (PVP). (December 2020)
- Main Title:
- Neurological Assessment Using a Physical-Virtual Patient (PVP)
- Authors:
- Gonzalez, Laura
Daher, Salam
Welch, Greg - Abstract:
- Background. Simulation has revolutionized teaching and learning. However, traditional manikins are limited in their ability to exhibit emotions, movements, and interactive eye gaze. As a result, students struggle with immersion and may be unable to authentically relate to the patient . Intervention. We developed a new type of patient simulator called thePhysical-Virtual Patients (PVP) which combines the physicality of manikins with the richness of dynamic visuals. The PVP uses spatialAugmented Reality to rear project dynamic imagery (e.g., facial expressions, ptosis, pupil reactions) on a semi-transparent physical shell. The shell occupies space and matches the dimensions of a human head. Methods. We compared two groups of third semester nursing students (N=59) from a baccalaureate program using a between-participant design, one group interacting with a traditional high-fidelity manikin versus a more realistic PVP head. The learners had to perform aneurological assessment . We measured authenticity, urgency, andlearning . Results. Learners had a more realistic encounter with the PVP patient (p=0.046), they were more engaged with the PVP condition compared to the manikin in terms of authenticity of encounter and cognitive strategies. The PVP provoked a higher sense of urgency (p=0.002). There was increased learning for the PVP group compared to the manikin group on the pre and post-simulation scores (p=0.027). Conclusion. Therealism of the visuals in the PVPBackground. Simulation has revolutionized teaching and learning. However, traditional manikins are limited in their ability to exhibit emotions, movements, and interactive eye gaze. As a result, students struggle with immersion and may be unable to authentically relate to the patient . Intervention. We developed a new type of patient simulator called thePhysical-Virtual Patients (PVP) which combines the physicality of manikins with the richness of dynamic visuals. The PVP uses spatialAugmented Reality to rear project dynamic imagery (e.g., facial expressions, ptosis, pupil reactions) on a semi-transparent physical shell. The shell occupies space and matches the dimensions of a human head. Methods. We compared two groups of third semester nursing students (N=59) from a baccalaureate program using a between-participant design, one group interacting with a traditional high-fidelity manikin versus a more realistic PVP head. The learners had to perform aneurological assessment . We measured authenticity, urgency, andlearning . Results. Learners had a more realistic encounter with the PVP patient (p=0.046), they were more engaged with the PVP condition compared to the manikin in terms of authenticity of encounter and cognitive strategies. The PVP provoked a higher sense of urgency (p=0.002). There was increased learning for the PVP group compared to the manikin group on the pre and post-simulation scores (p=0.027). Conclusion. Therealism of the visuals in the PVP increasesauthenticity and engagement which results in a greater sense of urgency and overall learning. … (more)
- Is Part Of:
- Simulation & gaming. Volume 51:Number 6(2020)
- Journal:
- Simulation & gaming
- Issue:
- Volume 51:Number 6(2020)
- Issue Display:
- Volume 51, Issue 6 (2020)
- Year:
- 2020
- Volume:
- 51
- Issue:
- 6
- Issue Sort Value:
- 2020-0051-0006-0000
- Page Start:
- 802
- Page End:
- 818
- Publication Date:
- 2020-12
- Subjects:
- authentic learning -- dynamic visual -- engagement -- knowledge retention -- simulation/gaming -- virtual reality
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878120947462 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
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- 14007.xml