Psychometric Testing of a Value-Achievement-Cost Motivation Survey for 12th Grade Health Sciences Students for Use in Simulation-Based-Games. (December 2019)
- Record Type:
- Journal Article
- Title:
- Psychometric Testing of a Value-Achievement-Cost Motivation Survey for 12th Grade Health Sciences Students for Use in Simulation-Based-Games. (December 2019)
- Main Title:
- Psychometric Testing of a Value-Achievement-Cost Motivation Survey for 12th Grade Health Sciences Students for Use in Simulation-Based-Games
- Authors:
- Glover, Kevin R.
Bodzin, Alec - Abstract:
- Background . There is a gap in our understanding of the determinants of individual student variation of perceivedcost longitudinally in high-effort educational activities within self-selected, context-specific academic domains using the Expectancy-Value framework. At present, an instrument to conduct such research on themotivational dynamics of students who choose to persist in highcost behaviors to achieve mastery inhealth sciences multi-levelsimulation-based-games is lacking. Method . In this study, a 10-construct, 46-itemValue-Achievement-Cost (VAC) studentmotivation survey was administered on two separate occasions to 44 12 th grade students who had self-selected to participate in a year-long, dual enrollment, health-sciences, Career and Technical Education (CTE) program. The VAC survey was used to measuremotivation associated with science in general, health sector science learning, and playinghealth sciences -related games. Results . Convergentvalidity was established in five of the ten constructs by comparing the α coefficients of the modified 10-construct, 46-item VAC survey compared to three source instruments previously tested in dissimilar STEM student populations. Internal consistency for each of the 10 VAC survey constructs were strong with α coefficients between 0.82 and 0.90. The VAC survey exhibitedreliability between the two administration timepoints with statistically significant nonparametric correlation coefficients in forty-four of the 46-items testedBackground . There is a gap in our understanding of the determinants of individual student variation of perceivedcost longitudinally in high-effort educational activities within self-selected, context-specific academic domains using the Expectancy-Value framework. At present, an instrument to conduct such research on themotivational dynamics of students who choose to persist in highcost behaviors to achieve mastery inhealth sciences multi-levelsimulation-based-games is lacking. Method . In this study, a 10-construct, 46-itemValue-Achievement-Cost (VAC) studentmotivation survey was administered on two separate occasions to 44 12 th grade students who had self-selected to participate in a year-long, dual enrollment, health-sciences, Career and Technical Education (CTE) program. The VAC survey was used to measuremotivation associated with science in general, health sector science learning, and playinghealth sciences -related games. Results . Convergentvalidity was established in five of the ten constructs by comparing the α coefficients of the modified 10-construct, 46-item VAC survey compared to three source instruments previously tested in dissimilar STEM student populations. Internal consistency for each of the 10 VAC survey constructs were strong with α coefficients between 0.82 and 0.90. The VAC survey exhibitedreliability between the two administration timepoints with statistically significant nonparametric correlation coefficients in forty-four of the 46-items tested displaying strong monotonic relationships between 0.30 and 0.79. Conclusion . This study has provided the psychometric evidence needed so that the VAC survey can be confidently used to assess cost-related motivational dynamics in longitudinalhealth science multi-levelsimulation-based-games . An experimental intervention correlating VAC survey measures withhealth-science students' achievement in a simulation-based, multi-level game is proposed. Students'value, achievement, andcost motivation, related to level achievement, may lead to a better understanding of whichhealth-science game design elements encourage learners to independently persist to mastery. … (more)
- Is Part Of:
- Simulation & gaming. Volume 50:Number 6(2019)
- Journal:
- Simulation & gaming
- Issue:
- Volume 50:Number 6(2019)
- Issue Display:
- Volume 50, Issue 6 (2019)
- Year:
- 2019
- Volume:
- 50
- Issue:
- 6
- Issue Sort Value:
- 2019-0050-0006-0000
- Page Start:
- 789
- Page End:
- 811
- Publication Date:
- 2019-12
- Subjects:
- achievement -- cost -- health sciences -- motivation -- reliability -- simulation-based-games -- validity -- value
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878119876317 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
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