Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development. (June 2019)
- Record Type:
- Journal Article
- Title:
- Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development. (June 2019)
- Main Title:
- Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development
- Authors:
- Agusdinata, Datu Buyung
Lukosch, Heide - Other Names:
- Slegers Karin guest-editor.
Bleumers Lizzy guest-editor.
Maurer Bernhard guest-editor.
Krischkowsky Alina guest-editor.
Blythe Mark guest-editor. - Abstract:
- Background . Designing interventions for conserving thefood, energy, and water nexus at household level poses a significant challenge due to the complex interplay betweenhuman behaviors, technologies, and policies . Games show potential to increaseawareness for environmental issues and influence behaviors towards more sustainable practices. Aim . By bringing together scientists and practitioners in the game design process, atransdisciplinary (TD) approach is seen as a promising way to integrate available knowledge and establish ownership of the problem and solution options. Few gaming literature, however, looked at combining the two approaches in addressing resource conservation issues. Method . We present a systematic account of the TD approach process of developing arole-playing game (RPG) - called HomeRUN (Role-play for Understanding Nexus). Results . We documented our experiences in terms of challenges as well as the benefits of the TD approach.Interacting disciplines in this process include psychology, economics, engineering, climate, sociology, and computer science. Inputs from each discipline combined with feedback from social actors that include city government, utility companies, and community members facilitated continuous improvements of the RPG design.
- Is Part Of:
- Simulation & gaming. Volume 50:Number 3(2019)
- Journal:
- Simulation & gaming
- Issue:
- Volume 50:Number 3(2019)
- Issue Display:
- Volume 50, Issue 3 (2019)
- Year:
- 2019
- Volume:
- 50
- Issue:
- 3
- Issue Sort Value:
- 2019-0050-0003-0000
- Page Start:
- 359
- Page End:
- 376
- Publication Date:
- 2019-06
- Subjects:
- climate change -- development -- environment -- learning -- role-playing game
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878119848135 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 11528.xml