Using a Serious Game to Train Violence Risk Assessment and Management Skills. (April 2019)
- Record Type:
- Journal Article
- Title:
- Using a Serious Game to Train Violence Risk Assessment and Management Skills. (April 2019)
- Main Title:
- Using a Serious Game to Train Violence Risk Assessment and Management Skills
- Authors:
- Mason, Jonathan
Loader, Krystelle - Abstract:
- Background. Staff in healthcare andhuman services settings are frequently exposed tointerpersonal violence and challenging behaviour that requires competence in assessing and managing the associated risks. The pressure to adequately manage these risks can result in high levels of workplace stress. Intervention. Students and workers face many barriers to receiving practical training inrisk assessment and management, and serious gaming has shown promise as a method of learning in a realistic, experiential, and safe environment. This study examined whether a serious game was an effective and engaging method for training people to assess and manage challenging behaviours, compared to a traditional mode of learning. Method. The 78 participants in this quasi-experimental study were divided into a serious game condition and a traditional learning condition. Participants were scored on their acquired knowledge across five categories and surveyed on their level of engagement in the learning method. Results. Results demonstrated no significant differences between learning conditions on acquired knowledge, and significantly higher levels of engagement in theserious game condition. Conclusion. Serious games may offer an effective way of teaching risk assessment and management skills to novice healthcare professionals. As an engaging, cost-effective, authentic, flexible, and self-directed learning method, the advantages of utilising serious gaming as a training tool in healthcare andBackground. Staff in healthcare andhuman services settings are frequently exposed tointerpersonal violence and challenging behaviour that requires competence in assessing and managing the associated risks. The pressure to adequately manage these risks can result in high levels of workplace stress. Intervention. Students and workers face many barriers to receiving practical training inrisk assessment and management, and serious gaming has shown promise as a method of learning in a realistic, experiential, and safe environment. This study examined whether a serious game was an effective and engaging method for training people to assess and manage challenging behaviours, compared to a traditional mode of learning. Method. The 78 participants in this quasi-experimental study were divided into a serious game condition and a traditional learning condition. Participants were scored on their acquired knowledge across five categories and surveyed on their level of engagement in the learning method. Results. Results demonstrated no significant differences between learning conditions on acquired knowledge, and significantly higher levels of engagement in theserious game condition. Conclusion. Serious games may offer an effective way of teaching risk assessment and management skills to novice healthcare professionals. As an engaging, cost-effective, authentic, flexible, and self-directed learning method, the advantages of utilising serious gaming as a training tool in healthcare and human services are substantial. … (more)
- Is Part Of:
- Simulation & gaming. Volume 50:Number 2(2019)
- Journal:
- Simulation & gaming
- Issue:
- Volume 50:Number 2(2019)
- Issue Display:
- Volume 50, Issue 2 (2019)
- Year:
- 2019
- Volume:
- 50
- Issue:
- 2
- Issue Sort Value:
- 2019-0050-0002-0000
- Page Start:
- 124
- Page End:
- 135
- Publication Date:
- 2019-04
- Subjects:
- e-learning -- healthcare training -- risk assessment -- serious gaming
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878119837314 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 10374.xml