Cite
APA Citation
White, M. (2008). real-Time Optimally Adapting Meshes: Terrain Visualization in Games. International journal of computer games technology, 2008, . http://access.bl.uk/ark:/81055/vdc_100082247148.0x000039
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White, M. (2008). real-Time Optimally Adapting Meshes: Terrain Visualization in Games. International journal of computer games technology, 2008, . http://access.bl.uk/ark:/81055/vdc_100082247148.0x000039