Flow Learning Experience: Applying Marketing Theory to Serious Game Design. (April 2019)
- Record Type:
- Journal Article
- Title:
- Flow Learning Experience: Applying Marketing Theory to Serious Game Design. (April 2019)
- Main Title:
- Flow Learning Experience: Applying Marketing Theory to Serious Game Design
- Authors:
- Wang, Chung-Hsiang
Wu, Ko-Chiu
Tsau, Saiau-Yue - Abstract:
- The aim of this study was to design a digital game that imparts the concept of urban heat island effects to aid in environmental education. Within the play-time limits, gamers must be alert to signs of warning from the environment and keep the balance between economic growth and the temperature of the environment, so they can safely manage the development of a virtual city. We investigated gamers' learning efficiency in terms of a city's development scale, socioeconomics and the environment, environmental sustainability, increasing areas of green metropolitan space, and heat management of environmental knowledge and gaming experience through a survey of 209 sixth graders. Interestingly, results indicate that heavy gamers are less interested in serious games; they exhibit shorter periods of concentration and lower levels of immersion. If an individual exhibits a high level of fluency in the dimensions of challenge, player skills, control, and clear goals, then she or he is able to acquire knowledge through message involvement when gaming. This allows a serious game to appear less didactic and more fun. This study explored the means by which gamers acquire procedural and descriptive knowledge related to environmental protection through gameflow and immersion.
- Is Part Of:
- Journal of educational computing research. Volume 57:Number 2(2019)
- Journal:
- Journal of educational computing research
- Issue:
- Volume 57:Number 2(2019)
- Issue Display:
- Volume 57, Issue 2 (2019)
- Year:
- 2019
- Volume:
- 57
- Issue:
- 2
- Issue Sort Value:
- 2019-0057-0002-0000
- Page Start:
- 417
- Page End:
- 447
- Publication Date:
- 2019-04
- Subjects:
- hierarchy of effect -- digital-game-based learning -- serious game -- involvement -- gameflow
Computer literacy -- Periodicals
Computer-assisted instruction -- Periodicals
Computer managed instruction -- Periodicals
Education -- Data processing -- Periodicals
371.334 - Journal URLs:
- http://baywood.metapress.com/link.asp?id=300321 ↗
http://jec.sagepub.com/ ↗
http://www.uk.sagepub.com ↗ - DOI:
- 10.1177/0735633117752454 ↗
- Languages:
- English
- ISSNs:
- 0735-6331
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 10059.xml