Assessment of Teams in a Digital Game Environment. (December 2018)
- Record Type:
- Journal Article
- Title:
- Assessment of Teams in a Digital Game Environment. (December 2018)
- Main Title:
- Assessment of Teams in a Digital Game Environment
- Authors:
- Mayer, Igor
- Abstract:
- Background. Despite the increasing pervasiveness of digital entertainment and serious games in organisational life, there is little evidence for thevalidity ofgame-based team training andassessment . Aim. The authors used the game, TEAMUP for a series of team training andassessment sessions, while at the same time researching the internal validity of the game for this purpose. Method. A total of 106 sets of data on games played by teams of professionals (police officers, auditors, consultants, etc.) and undergraduates and postgraduates (in aerospace engineering, entrepreneurship, etc.) were gathered for analysis through pre- and post-game questionnaires focusing on constructs for team quality, such aspsychological safety andteam cohesiveness . In addition, a large quantity of such data as time to complete task, distance and avoidable mistakes were logged to measurein-game team performance . Correlation and regression analyses were conducted to find relationships between team structure factors, team quality constructs and in-game performance measures. Results. The main finding is that the in-game performance measure 'avoidable mistakes ' (a proxy for task quality) correlates markedly and pervasively with 'team cohesiveness '. More important, the findings support the premise that in-game assessment can be internally valid for team research and assessment purposes.
- Is Part Of:
- Simulation & gaming. Volume 49:Number 6(2018)
- Journal:
- Simulation & gaming
- Issue:
- Volume 49:Number 6(2018)
- Issue Display:
- Volume 49, Issue 6 (2018)
- Year:
- 2018
- Volume:
- 49
- Issue:
- 6
- Issue Sort Value:
- 2018-0049-0006-0000
- Page Start:
- 602
- Page End:
- 619
- Publication Date:
- 2018-12
- Subjects:
- serious games -- team assessment -- team training -- validation
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878118770831 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 9598.xml