Failing up: How failure in a game environment promotes learning through discourse. (December 2018)
- Record Type:
- Journal Article
- Title:
- Failing up: How failure in a game environment promotes learning through discourse. (December 2018)
- Main Title:
- Failing up: How failure in a game environment promotes learning through discourse
- Authors:
- Anderson, Craig G.
Dalsen, Jen
Kumar, Vishesh
Berland, Matthew
Steinkuehler, Constance - Abstract:
- Highlights: Number of level failures in an educational game shown as a positive predictor of learning gains. Level failures in an educational game shown to lead to collaborative discourse on embedded learning material. Educational games reflected as an environment for frequent opportunity for productive failure. Abstract: In many video games, failure can be an indicator that you are, in some way, progressing (Juul, 2013). This is often through challenging content which may take multiple attempts to complete. In education failure can also be seen as an underpinning of learning. In this study, we investigate the influence of failure on thinking skills in an educational video game. We analyze gameplay patterns and surrounding discourse of 88 middle school students playing Virulent, an educational game designed to teach virology to investigate the role of level failures in learning. Participants were separated into groups of 3–4 to roleplay as scientists and engaged in discussions on how to stop a virus while playing Virulent. To investigate the role of failure in learning in our camp, gameplay data were analyzed for patterns in player level failures while discourse around level failures was analyzed for the development of sense making. The current work presents analyses showing that a higher number of failures before initial success at levels across the game predict greater learning gains than time on task measures. This finding is then tied to discourse that shows that afterHighlights: Number of level failures in an educational game shown as a positive predictor of learning gains. Level failures in an educational game shown to lead to collaborative discourse on embedded learning material. Educational games reflected as an environment for frequent opportunity for productive failure. Abstract: In many video games, failure can be an indicator that you are, in some way, progressing (Juul, 2013). This is often through challenging content which may take multiple attempts to complete. In education failure can also be seen as an underpinning of learning. In this study, we investigate the influence of failure on thinking skills in an educational video game. We analyze gameplay patterns and surrounding discourse of 88 middle school students playing Virulent, an educational game designed to teach virology to investigate the role of level failures in learning. Participants were separated into groups of 3–4 to roleplay as scientists and engaged in discussions on how to stop a virus while playing Virulent. To investigate the role of failure in learning in our camp, gameplay data were analyzed for patterns in player level failures while discourse around level failures was analyzed for the development of sense making. The current work presents analyses showing that a higher number of failures before initial success at levels across the game predict greater learning gains than time on task measures. This finding is then tied to discourse that shows that after encountering failures, players were often led to group discussions on relevant game mechanics with embedded virology content. This suggests that initial failures at educational game levels may help initiate collaborative discourse that promotes understanding of the program learning goals. These findings are discussed through the lens of productive failure (Kapur, 2008) and implications for educational game design are explored. … (more)
- Is Part Of:
- Thinking skills and creativity. Volume 30(2018)
- Journal:
- Thinking skills and creativity
- Issue:
- Volume 30(2018)
- Issue Display:
- Volume 30, Issue 2018 (2018)
- Year:
- 2018
- Volume:
- 30
- Issue:
- 2018
- Issue Sort Value:
- 2018-0030-2018-0000
- Page Start:
- 135
- Page End:
- 144
- Publication Date:
- 2018-12
- Subjects:
- Video game -- Productive failure -- Virology -- Gameplay analyses
Thought and thinking -- Periodicals
Critical thinking -- Study and teaching -- Periodicals
Creative thinking -- Study and teaching -- Periodicals
Thinking -- Periodicals
Creativeness -- Periodicals
Teaching -- Periodicals
Pensée -- Étude et enseignement -- Périodiques
Créativité (Éducation) -- Étude et enseignement -- Périodiques
370.15205 - Journal URLs:
- http://www.sciencedirect.com/science/journal/18711871 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.tsc.2018.03.002 ↗
- Languages:
- English
- ISSNs:
- 1871-1871
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 8820.135950
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 9138.xml