Zombies vs. Anxiety: An Augmentation Study of Prescribed Video Game Play Compared to Medication in Reducing Anxiety Symptoms. (October 2018)
- Record Type:
- Journal Article
- Title:
- Zombies vs. Anxiety: An Augmentation Study of Prescribed Video Game Play Compared to Medication in Reducing Anxiety Symptoms. (October 2018)
- Main Title:
- Zombies vs. Anxiety: An Augmentation Study of Prescribed Video Game Play Compared to Medication in Reducing Anxiety Symptoms
- Authors:
- Fish, Matthew T.
Russoniello, Carmen V.
O'Brien, Kevin - Other Names:
- Sawyer Taylor guest-editor.
Anderson Mindi guest-editor. - Abstract:
- Objective .Anxiety is a typical reaction to stress and when uncontrolled, clinical anxiety disorders may develop. Traditional anxiety interventions have established efficacy; however, they are often costly and stigmatizing. This study examinedprescribed casual video game (CVG) play added to anSSRI prescription in reducing symptoms of anxietycompared to a two-medication treatment group . Materials and methods . We used data from a larger study examining depression and CVGs. The Quick Inventory of Depressive Symptomology screened participants for depression using a score of ≥ 5 (mild depression). Participants chose to participate in the alternative (n = 30) or traditional (n = 24) group.Alternative group participants were prescribed CVG play four times per week for 30-45 minutes over a one-month period.Traditional intervention group participants were prescribed a second medication . TheState-Trait Anxiety Inventory was used to test hypotheses. Results . Repeated-measures ANOVA demonstrated asignificant decrease in state anxiety scores after the one-month prescription and amedium to large effect for the alternative group.Trait anxiety results did not demonstrate significance; however, the group had amedium effect size . Conclusion . Clinicians should consider thesenon-stigmatizing and low-cost CVGs as afeasible intervention for patients who wish not to take additional medication.
- Is Part Of:
- Simulation & gaming. Volume 49:Number 5(2018)
- Journal:
- Simulation & gaming
- Issue:
- Volume 49:Number 5(2018)
- Issue Display:
- Volume 49, Issue 5 (2018)
- Year:
- 2018
- Volume:
- 49
- Issue:
- 5
- Issue Sort Value:
- 2018-0049-0005-0000
- Page Start:
- 553
- Page End:
- 566
- Publication Date:
- 2018-10
- Subjects:
- anxiety -- casual video games -- medication -- mental health -- state-trait anxiety inventory (STAI)
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878118773126 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 8833.xml