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MLA Citation

    Heather C. Lum et al.. “How Immersion, Presence, Emotion, & Workload Differ in Virtual Reality and Traditional Game Mediums.” Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting, vol. 62, 2018, pp. 1474–1478. http://access.bl.uk/ark:/81055/vdc_100073778179.0x0003e7
  
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