A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. (June 2018)
- Record Type:
- Journal Article
- Title:
- A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. (June 2018)
- Main Title:
- A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems
- Authors:
- Lukosch, Heide K.
Bekebrede, Geertje
Kurapati, Shalini
Lukosch, Stephan G. - Other Names:
- Kriz Willy C. guest-editor.
Harviainen J. Tuomas guest-editor.
Clapper Timothy C. guest-editor. - Abstract:
- Background . The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all salient factors for successfulsimulation games, and often stem from a clear view of one particular field of science only. With combining multiple disciplines, connect analysis and design as well as research and practice, we provide deep insights in design and use ofsimulation games . Aim . This article analyzes the design and evaluation process of a variety of game-based projects and activities, using existing scientific concepts and approaches, in order to establishgames as a valid research tool . Our focus lies on the approach towards the use of games as design instrument; using them as an intervention in a larger, complex context, in order to design this context. With our contribution, we aim at providing insights and recommendations on the design and use ofgames as valid research tools, the limitations of this use, possible pitfalls, but also best practices. Method . We carried out a literature review of related work to identify the most important scientific concepts related to our approach of game design. Further use of combined quantitative and qualitative case study analyses highlights the design process and results of our owngame studies . Results . The analyses yielded a consolidated conceptualization of simulation games as research instruments in complex systems analysis and design. The results also includeBackground . The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all salient factors for successfulsimulation games, and often stem from a clear view of one particular field of science only. With combining multiple disciplines, connect analysis and design as well as research and practice, we provide deep insights in design and use ofsimulation games . Aim . This article analyzes the design and evaluation process of a variety of game-based projects and activities, using existing scientific concepts and approaches, in order to establishgames as a valid research tool . Our focus lies on the approach towards the use of games as design instrument; using them as an intervention in a larger, complex context, in order to design this context. With our contribution, we aim at providing insights and recommendations on the design and use ofgames as valid research tools, the limitations of this use, possible pitfalls, but also best practices. Method . We carried out a literature review of related work to identify the most important scientific concepts related to our approach of game design. Further use of combined quantitative and qualitative case study analyses highlights the design process and results of our owngame studies . Results . The analyses yielded a consolidated conceptualization of simulation games as research instruments in complex systems analysis and design. The results also include methods for the evaluation ofsimulation games, additional evaluation methods, and limitations to usesimulation games as research instruments. Conclusions . We propose guidelines for using simulation games as research instruments that may be of value to practitioners and scientists alike. Recommendation . We recommend practitioners and scientists to apply the guidelines presented here in their efforts to analyze and design complex systems. … (more)
- Is Part Of:
- Simulation & gaming. Volume 49:Number 3(2018)
- Journal:
- Simulation & gaming
- Issue:
- Volume 49:Number 3(2018)
- Issue Display:
- Volume 49, Issue 3 (2018)
- Year:
- 2018
- Volume:
- 49
- Issue:
- 3
- Issue Sort Value:
- 2018-0049-0003-0000
- Page Start:
- 279
- Page End:
- 314
- Publication Date:
- 2018-06
- Subjects:
- analytical science -- design science -- complex systems -- research methodology -- simulation games
Social sciences -- Study and teaching -- Periodicals
Simulation methods -- Periodicals
Game theory -- Periodicals
Sciences sociales -- Étude et enseignement -- Périodiques
Simulation, Méthodes de -- Périodiques
Jeu de rôle -- Périodiques
Éducation
Jeu d'entreprise
Jeu de simulation
Méthode de simulation
Sciences sociales
Théorie des jeux
Périodique électronique (Descripteur de forme)
Ressource Internet (Descripteur de forme)
003.3 - Journal URLs:
- http://journals.sagepub.com/loi/sag ↗
http://sag.sagepub.com/ ↗
http://www.sagepublications.com/ ↗
http://firstsearch.oclc.org ↗
http://firstsearch.oclc.org/journal=1046-8781;screen=info;ECOIP ↗ - DOI:
- 10.1177/1046878118768858 ↗
- Languages:
- English
- ISSNs:
- 1046-8781
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 8590.xml